Texturing a Scene using the Total Texture CDs
Texturing The Ground
The bigger particles have some additional procedural maps to make them look 'dusty'. The bitmap-texture is mapped spherical around the z-axis.
The Locomotive has an extra procedural map too, that gives a dusty look. I used only 2 techniques of mapping of the textures, because its always the same way: look at the geometries of the objects, and decide in which direction and which way the
texture has to be mapped. I used only metal maps for this object from the 3d-total texture Cd's.
The scene has only 1 light source (the sun) and a smooth ambient light. The Filter map is part of the 3D-Total Textures.
Rendered dust of loc
Final Rendered loc w/o dust
I rendered the scene 2 times, the dirt of the loc, and the loc w/o dirt. Combined it in Photoshop.
Rendered in Imagine 3D in 1024x768 with a soft shadow element count of 45 in 2 hour's.
Normally I use procedural textures only. But I was very impressed with the wide possibilities of the Total Textures Pack.