In part eight of the Know the Basics: Maya 2017 series, Paul Hatton explores the lights that are available with Maya's default renderer, Arnold...
Check out Kontorn Boonyanate's creative and characterful ZBrush sculpts, and learn more about his process and story...
Pre-order the much-awaited Sketching from the Imagination: Characters before 6 February and get a free book on how to start and maintain your very own sketch journal!
CG artist, João Ferreira, gives us a brief look at his ZBrush workflow for creating cartoon characters...
Learn how Rory Björkman crafts this angular desert-racing sci-fi vehicle, from initial concept sketches to a Maya model ready for texturing
Understand the basics of movement and motion in this free chapter of Beginner's Guide to Character Creation in Maya!
3D artist Roman Samakovsky is working on his organic modeling, successfully entering his characters to the 3dtotal gallery, check out his interview - Nudity warning
Discover the process behind Sergey Svistunov's sci-fi creatures and how he achieves that 3D look.
3D generalist Hakan Hançer showcases some of his impressive portfolio and discusses his workflow and inspirations...
Begin 2017 by starting a new challenge! Learn how to digital paint, how to create a character in Maya, and much more with 25% off all our Beginner’s Guide books!
Mike Azevedo demonstrates the process and techniques he uses to complete a 30 minute sketch.
Tutorial from 2013
Beginner's Guide to 3ds Max - 03: Creating and Editing Primitives
Software: 3ds Max