Shaping primitives in 3ds Max
Andrew Suryadi runs through the 3ds Max workflow for shaping primitives using a destructive polygon method in an old city scene
In this short tutorial, I'm going to share the way I modeled destruction as shown in my Jakarta Old
I started with a box object in 3ds Max, and applied a rust wall texture to it.
Then I converted the box to Editable Poly, chose one of the edges and applied Extrude Edges. I kept the Extrude Radius decent and not too far from the center edge.
I then applied the UVW map modifier with Box Mapping, selected all the polygon surfaces and cleared all the smoothing groups in this box.
Under the Vertex Sub Object, I used the Cut tool to start making the destroyed part of the wall's edge.
I kept the vertex on both the left and right side, the same number so I can attach it later.
I then removed the center edge…
…And connected the left and right vertex with the Cut tool so it looked like this.
I then selected the polygons in the destroyed part and gave it a different Smoothing group to the rest of the polygons on this box. Any number will do, but mine was a Smoothing group of 4 for the destroyed polygon and 3 for the rest of the box.
I selected the vertex inside the destroyed part and went to the vertex's sub object. I pulled down the scroll panel at the right bottom of the interface, and scrolled all the way down to the paint deformation panel. There I found the push/pull button and pressed it, and adjusted the number. I entered the following values: Push/Pull value: -3.5 mm, Brush size: 65mm, Brush strength: 1.
Note that for the Push/Pull value, a minus number pushes the surface, and the plus number pulls the surface.
I then started to adjust the surface until I got the result that I desired.
Here's the quick render result, not bad huh! The technique is pretty simple, yet it can give a cool result and add realism to our environment scene.
That's all about how to do destruction modeling in 3ds Max for now. I know some of you might say it's better to use ZBrush - this technique is more like a traditional technique if you want a quick result without moving to another software. I think its fast, and works great!
Hope you can find this tutorial useful. For a handful of other 3D tutorials from me, you can visit my blog site. I'm committed to sharing what I've learned as a 3D artist and aim to post at least one tutorial per month on that blog site.
I hope you find this tutorial useful.