Sculpt, model, texture & render a cozy villa with 3ds Max & Corona Render
Hello my friends, I am Parisa Panahi from Shiraz, Iran. I’m an architect and freelance 3D artist. In this tutorial, I’m going to share the process behind my latest work completed for a client. Firstly, I designed the whole project on paper, then I simulated the scene to present the work to my client. Please consider that this tutorial is not the modeling technique, and it can be replicated according to your basic knowledge of modeling, lighting, and rendering, for 3ds Max and Corona Render. I hope this tutorial can be beneficial to you.
Step 1. Inspiration
I was inspired by some modern villas that I searched on the internet. As my client was willing to have a bright space, I decided to create an open space to have a nice and bright area, separating the TV room from the living room. I designed a vertical fireplace as a separator. I searched for suitable and perfect furniture and accessories to match the scene, and fortunately, I could find them. Colors are so important and can really affect people, so I preferred to choose a warm color.
Step 2. Modeling
Modeling the scene is one of the most important steps. Each detail had to be modeled well for the close-up shots, however, the models for this project weren’t really difficult or complicated, but all of them had to be accurate. For modeling, I tried to make the steps easier by using some scripts and plugins. After modeling the scene and adding some details, I added some furniture which I downloaded or used from Evermotion or the 3Dsky website.
Step 3. Texturing
After modeling, the next step was texturing which was really vital for achieving a realistic render. For this part I utilized some textures from Arroway textures, Poliigon textures, and some ready textures which belong to Corona Renderer. The reflection of textures should not be forgotten because the reflection of materials in close-up shots can help your work to become really great and realistic. For accurate IOR reflection you can search on the internet to get the list of different IOR materials.
Step 4. Lighting
In my idea, lighting plays a major role in producing a realistic render, which is different between interior and exterior scenes. There are different ways for lighting. Firstly, I used HDRI from the Peter Guthrie pack, I suggest you all test this pack. Then when I achieved an acceptable light for the project, I added some Corona halogen lights and some other artificial lights to make it brighter. For the night-view I used Lightmix: this item is available in Corona Render. In Lightmix you can reduce or increase the density of lights, or even the environment.
Step 5. Camera
After all those steps, you need to put the camera in a suitable place to render. As I used Corona Render, I utilized the Corona camera. You have to consider that the angle of the camera is important, and if you want to have a close-up shot with D.O.F then you have to change some items within the camera. You have to enable D.O.F until it works, then you need to give an accurate distance as the value item in this part. (I used a Focus Distance script for estimating the distance from camera to object, which was written by Mohammadreza Mohseni, and it’s available on 3Dsky.org). Then F-stop should be decreased and if you need bokeh, you can easily add a picture of your favorite bokeh to custom.
Step 6. Render setup
The render setup is the last part of my work. To achieve a clean render without noise you need to change the denoise mode to high quality mode. For other parts of my setting I show them with pictures to better understand.
Step 7. Post-production
As I utilized Corona Render as my render engine it was really easy for me to use the Corona image editor for post-production. You will be able to change exposure, highlights, contrast, and so on from there. After editing my renders with the Corona image render, I used LUT.