Making Of 'Namaki'

Introduction

Namaki means sweetie; in my country we use the expression when we see a cute baby girl or boy. For the past five years, since I started learning how to draw perfect circles with a pen, I've had the idea of designing what you see now - this is just the beginning. Back then, I wasn't too serious about it because I didn't have any drawing skills; I was more into 3D than 2D. Whenever my hands were off 3D I would draw two circles close to each other, put two dots on the bottom of the circles (try it and you'll see a funny face) and from there I had myself part of a character's facial expression; little by little I was able to draw the head and the other parts (I still draw these characters in this way whenever I can and I collect the drawings in a folder). I decided to model one of these characters for a challenge.

Sketching & Painting

I should highlight from the start for beginners, that if you have something in mind that you want to create then first of all: draw. Drawing is basically thinking out loud! I started by drawing the character; however, at the time I could only draw circles (Fig.01). I then painted it using different colour variations until I reached the best theme.

Fig. 01

Fig. 01

Modelling

I basically modelled the character, starting with polygon primitive objects such as a cube, sphere and cylinder
(Fig.02).

Fig. 02

Fig. 02

Texturing, Lighting & Rendereing

I continued by making the UVs and adding a basic texture to the model (Fig.03). I mostly did the final texturing according to my lighting and rendering, meaning that after adding the basic colours and texture to the model, I prepared my lighting and rendering, and then made the final textures according to the lighting setup.

Fig. 03

Fig. 03

For the scene I used three area lights (Fig.04) and an ambient colour for the environment. I connected mia_physicalsky1 to the Environment Shader of the camera (Fig.05).

Fig. 04

Fig. 04

Fig. 05

Fig. 05

For the tone mapping I connected mia_exposure_photographic1 to the lens shader of the camera (Fig.06).

Fig. 06

Fig. 06

Post-Production

This stage is my favourite! For this image I rendered everything at once, since I was quite happy with everything. I later increased contrast by adding an ambient occlusion layer and several mask renders to add some saturation to individual parts of the image (Fig.07).

Fig. 07

Fig. 07

For the eyes I made a path and filled it with my brush, and then added a point on top to give the eye more shine (Fig.08).

Fig. 08

Fig. 08

I took the colour corrected image from Photoshop to After Effects to add the depth of field, and then returned to Photoshop to add the chromatic aberration - which gives life to an image and makes it more professional looking (Fig.09).

Fig. 09

Fig. 09

Final Image

I hope this breakdown gives you a good idea about my work flow. Finally, I would like to thank my wife for helping me with this image and for giving me great feedback. Thanks for reading.

Fetching comments...

Post a comment