Making Of 'Lilith'


I did all of the work in Photoshop 7, as far as the face is concerned, Painter 8 was used in the last step for textures only.
This is cropped from the original line sketch, I think it's upscaled to 200%, since I don't feel the need to sketch at the final print size, so the lines are a little blurry.


My colour palette. The smaller purple and blue dots at the top are what I used for the hair. The light green-blue is what I wanted the secondary light source to be, I ended up using a much lighter and brighter colour in the final steps. The line sketch is on a Multiply layer above

Just the usual hard round brushes for painting.

More painting..




Bring some colour to her eyes and lips.



This is the Smudge tool settings I used for between the last step and this one. No painting, only smudging here.

Added a tiny bit of red to her cheeks, her nose.

Yep, the eyes were seriously messed up. Some more work on the irises, the eyebrows, and moving her whole right eye inwards a bit made things much better. Some of the later steps overlap with the steps of the entire images I saved here, I posted this on some forums and people commented on how she needs more chin and less cheek, and that's what I did. Also worked on the ear finally

Bringing in more highlights, using the textured brush below. The side light is added on a separate layer. Fixed her nose somewhat and brightened her eyes.


Blending and refining the highlights. When I smudged the highlights, which were on a separate layer, the texture kinda got lost so I used the eraser with the same tip lightly over it to bring back the texture. I figured since she has white hair, she would have white eyelashes too. I played with some white strands in the eyebrows too, but the results made her look really scary :p so I only kept the white eyelashes.


I used some variant of the Tinting brushes in Painter 8, the ones with grain, and papers from the "Crack Textures". They were used on an Overlay layer on top (but below the side light layer). The particular settings shown above aren't exactly what I used, but the general idea here is, you have to crank the contrast and brightness way up, and vary your paper scale so it doesn't look repetitive.
In this last step here, I also added some subtle blue veins on her forehead/temples, around her eyes, and around her mouth. The blood vessels tend to show up there, at least that's the way it seems on my face.
The Sharpen tool was used on some highlighted areas, again to add some more texture. I changed the colour of the secondary light to a much brighter, light cyan.

Lilith © Hotu Publishing
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