Making Of 'Girl's Bust'
When I start a new piece of artwork I always have an extend research period, so I can have some ideas with which to start the modeling process. The main reference for the girl's bust was a sculpture by Philippe Faraut. My references can be seen in Fig.01.
A general base mesh from ZBrush was used to sculpt the face of the girl. After doing the general volumes, I posed the model (Fig.02).
After posing it, I modeled the accessories and the hair (Fig.03 - 04). To create the hair I used the same process I'd used for my Sailor Girl image. The Making Of for Sailor Girl can be found by clicking here.
I used three materials to render the bust. These can be seen in Fig.05.
Then I started to work on the final composition. I made some separate passes so I could work more effectively in Photoshop. After some tests with the blend modes in Photoshop I came up with the composition in Fig.06:
- Shader - al8
- Shader - bgs_marble_4
- Fill Light
- Back light
- Depth of field
And here's the final image (Fig.07 - 09)!
I would like to thank for reading this Making Of. I would also like to thank the 3DTotal for the opportunity to show a little of my work.
If anyone has any doubts or questions about this Making Of, or any of my other work, feel free to contact me. I have a blog where anyone can see and criticize my work, so feel free to do it so we can share knowledge and experiences because that's how we all evolve as artists. Thank you very much.