# Making a Blood Cell scene

The Blood Cells composition that we are going to do today is very simple to do. We'll start by constructing blood cell first, then building environment, creating textures, and by bringing it down to the conclusion adding lights and camera.

I will walk you through this tutorial step by step, and if something is not clear enough click on the corresponding picture and it will show a more detailed picture.

## Constructing a Blood Cell

Step 1. Create a Chamfer Cylinder at X = 0; Y = 0; Z = 0. With following dimensions: Radius 25, Height 15, Fillet 5. Make sure that Height Segs is 1, Fillet Segs is 1, Sides 12, Cap Seg is 1, Box Smooth is checked and Slice On unchecked.

Step 2. Apply Edit Mesh modifier. Go to sub object Vertex in Selection roll out, and select the center vertex on top of the Cylinder. Now scroll down to Edit Geometry roll out, and with center vertex selected press Chamfer button, set value to 9. Now do the same thing for center vertex on the bottom of cylinder.

Step 3. Select top 12 Vertices that was just created on Step 2 and in left view bring them down to X = 0; Y = 0; Z = 8.5. Now select 12 Vertices on the bottom of the blood cell which where created earlier in Step 2 and bring them up to X = 0; Y = 0; Z = 6.5.

Step 4. Now turn off sub object Vertex in Selection roll out, and apply Noise modifier with following parameters: In Noise selection Seed 8, Scale 15; in Strength selection X = 7, Y = 5, Z = 4.

Step 5. Apply Mesh Smooth modifier. In Subdivision Amount roll out in change iteration to 2 and smoothness to 1.

OK now that we are done with modeling blood cell, let's create the environment.

## Creating the enviroment

Step 6. Lets hide our blood cell that we just created so nothing can get on our way when we will work on environment. To do that simply select blood cell right click on it and choose Hide Selection.

Step 7. Now create a Plane Object with following dimensions: Length 500, Width 500, and make sure that Length Segs is 20 and Width Segs is 20 too.

## Texturing the Blood Cell

Here we go, this is the first part of texturing our blood cell scene, here we will create textures for blood cells and in second part we will work on textures for the environment. If something is not clear enough click on the corresponding picture to see more detailed picture.

Step 9. Open Material Editor by pressing M. Choose first slot in Material
Editor and rename it to Blood Cells. Now click on Standard, and new window
will open (Material/Map Browser) from the following list of maps select Raytrace.

Step 10. Now copy exactly the same setting as I have for Blood Cells map.

Step 11. Scroll down to Map roll out, and upload exaclty the same maps that
I have. Don't change any settings yet.

Step 12. Go to Diffuse Map # 0 (Falloff), and copy these settings

Step 13. Go to Diffusion Map # 1 (Noise), and copy exactly the same settings as I have.

Step 14. Go to Flourescence Map # 2 (Falloff), and copy these settings.

Step 15. Now the last thing is left is Bump Map # 3 (Dent), copy all these
settings.

If everything was done correctly you should have something like this, as a texture for blood cells. NOTE: if your texture is little darker it's important that you'll adjust it.

This is the second part of texturing blood cell composition, here we'll create texture for environment. If something is not clear enough, click on the corresponding picture and it will show more detailed picture.

Step 16. Open Material Editor by pressing M. Choose second slot in Material Editor and rename it into bc_env. Now click on Standard, new window will open (Material/Map Browser), from the following list of maps select Raytrace.

Step 17. Now copy exactly the same settings as I have for bc_env map.

Â

Step 18. Scroll down to Map roll out, and upload same maps that I have.
Don't change any settings yet.

Step 19. Go to Diffuse Map # 4 (Falloff), and copy these
settings.

Step 20. Go to Diffusion Map # 5 (Noise), and copy all these settings.

Step 21. Go to Flourescence Map # 6 (Falloff), and copy these settings.

Step 22. Now the last thing that's felt is Bump Map # 7 (Dent), copy all these
settings.

If everything was done correctly you should have something like this, as a texture for bc_env. NOTE: if your texture is little darker it's important that you'll ajust it.

## Lights and Cameras

Here is the last part of this blood cell composition tutorial, here we will add some lights to our scene, plus add a camera. If something is not clear enough click on the corresponding picture it will show more detailed picture.

Step 23. Right click anywhere in any of the view ports, new window will pop up in that window click on Unhide All. And now you should see blood cell that we created earlier, and our environment.

Step 24. Now open Martial Editor (press M to do that) and apply Blood Cells texture to the blood cell that we have, and apply dc_env texture to the plane.

To do that just drag appropriate texture to the appropriate object.

Step 25. Now make couple copies of the blood cell and place them along the plane as you wish.

Here is what you should have by this point, now it's not the best picture of the blood cells, but it's sertantly a very good start for you. At this point you can just / play with lights and sligtly change textures to get a really good image. Plus you can add some environment effects, but it's up to you.

Thank you for trying my tutorial! And if you have any suggestions email me at webmaster@3dwarrior.tk