Fly-through Animations with Indirect Illumination in Maya with V-Ray

Do you always have the problem when creating nice photo realistic animations? Do you find that your render of the animation flickers? That you always get a lot of moving color blotches etc? In this tutorial I want to show you how to create smooth, flicker-free animations using the tip of pre-rendering your Indirect Illumination pass, and re-using it for you final rendering.

This useful trick is only applicable to situations where the objects in the scene are static, which means no moving object or characters. It is commonly used for fly-through animations, Arch-Viz's and similar situations.

For this tutorial I have created a very simple scene, just to show you guys how I set up my scene. Other than that I will talk about linear workflow (LWF) and how to set it up correctly.


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