Camera Shake Tutorial
Hi, this is Jatin Soni from digitalglow.net . In this tutorial you will learn how to animate camera shaking effect without keyframing the camera. See a movie of the effect here
You can download Maya start file from here.
Here as you can see (in the image below) there are two objects in my scene. One is asteroid and another is camera.
Now select the camera and open hypershade window.
Now select noise texture from 2d texture in the hypershade and with middle mouse button and drag it to the camera translate channel in attribute editor.
After applying noise texture in cameras translate node. Camera change its position and you will not able to move camera manually. Don't worry it because now camera translation node is controlled by noise texture. Later on we will see how can we move camera if we want to move it manually,
Now lets start to animate camera shake.......
Select the noise texture which is applied to the camera and open attribute editor.
Change parameters of noise according
Now we will start to animate noise parameters
Go to frame 60. Now asteroid should near to the camera.
Set key for "Time" and "Frequency" parameters
Go to frame 70 and set key for "Implode"
Now go to frame 80. Asteroid should go out to the camera view.
Change the value for
And set key for all three parameters
Note: For more shake you can use high value of these parameters or you can use fractal instead.
Now let's fine tune the curves
Open the graph editor
Select frequency curve and go to curve menu then select "Weighted Tangents"
Select keys menu then click on "Break Tangents" and then "Free Tangent Weight"
Now you are free to move tangents in any direction.
Modify all three curves as in the image below