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Tanvir Islam: 3D generalist interview

3D generalist and Incubator Effects Studio founder Tanvir Islam discusses his recent gallery work and more of his awesome portfolio...

3D generalist and Incubator Effects Studio founder Tanvir Islam discusses his recent gallery work and more of his awesome portfolio...

3dtotal: Tell us a little bit about yourself: Who are you, what do you do, and where are you located?

Tanvir Islam: My name is Tanvir M.N. Islam. I am from Bangladesh, Dhaka. I completed my Bachelor of Fine Arts Painting at the Faculty of Fine Arts, UODA. I am a self-taught CG generalist, but I am more into character creation. After several years working as a CG trainer and modeling supervisor, in 2012 I founded Incubator Effects Studio, where a group of CG generalists work together in versatile projects.

Title animation made for the Danish Charismas Series Pyrus. Responsible for everything CG

Pyrus Alletiders Julemand intro 2014

3dt: Where did you find the inspiration for your latest gallery entry? What's the story behind its creation?

TI: I am always inspired by Blizzard cinematic characters and the Lord of the Rings movies. So, whenever I plan to create a character, back in my head these kind of detailed character ideas pop out. Keeping that in mind, plus collecting some shape references and motif designs of earth elements I came up with Khlotharius.

The creation ofKhlotharius involved a few things which included testing my character rigging pipeline and transfering the whole lighting and shading pipeline from mental ray in Maya to Houdini Mantra.

3dt: What software and plug-ins did you use to create this image? Did you face any difficulties, and how did you overcome them?

TI: For the modeling I used ZBrush and Maya. I painted the texture in ZBrush. Houdini Mantra for lighting and shading. As this is a human character, anatomy is always a big challenge and making it look real is also a big part of the task. I tried my best to solve it, observing a lot of anatomy references and photos over the internet.

3dt: Do you normally use this software in your workflow? What other software and plug-ins do you favor?

TI: For rendering, Houdini's Mantra was used for the first time. Normally I use Maya, ZBrush, MODO and 3D-Coat for modeling and retopology. For texturing I used ZBrush and MARI. Beside mental ray, Houdini's Mantra is a new addition to my lighting and shading pipeline. Animation and rigging is done using Maya only. For compositing and FX I use After Effects, NukeX, Realflow, Fume FX, Houdini and pftrack.

1st runners up for 3dtotal's Boxx Contest

3dt: Are there any particular techniques that you use often?

TI: As modeling goes, if it's a personal work I always start with the dynamesh sphere in ZBrush and try to find a visually interesting form and design to work on. Also, keeping in mind if the design draws viewers' attention to certain portion of the character's body. Color value and detail also play an important role to draw the viewer's eye into my workflow.

Teams Best from 3dtotal for Dominance War 5

3dt: What are your artistic ambitions?

TI: My ambition is to develop my Artistic skills. Improve the capability to see more. Understanding design and form.

Was responsible for modeling, texturing, lighting, rigging and animating this creature

3dt: What software would you like to learn in the future to expand your portfolio and skillset, and why?

TI: As a CG generalist over the long course of time I have learned a lot of software, now I just want to improve on those as time goes on.

Brent Sims' Grave Shivers

Making Of Brent Sims' Grave Shivers

3dt: How do you keep your portfolio up-to-date? Any tips?

TI: I am always working on different kinds of projects. But if it is presentable, I add it to my portfolio. But to motivate me to create new portfolio pieces for personal work, a lot of things are involved like improving anatomy, hard surface, composition, inspirational observation from somewhere or something. Try to learn something ever day.

3dt: Who are your favorite artists, traditional or digital, and can you explain why?

TI: There are quite a lot but to name few of them traditional wise Frank Frazetta, Rick Baker, Chet Zar, H.R Gigar, Michelangelo and Leonardo da Vinci. And CG Artists are Alessandro Baldasseroni, Krishnamurti costa, Alex Alvarez, Scott Robertson , Feng Zhu, Neville Page to name a few who contributed a lot to the CG community.

Related links

Check out Khlotharius in the gallery
Head over to Tanvir's Facebook
View the work of Incubator FX
Grab a copy of ZBrush Characters & Creatures

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