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Paulo Vitor: 3D generalist interview

3D generalist Paulo Vitor’s latest gallery entry was created to tease a new short film he and his friends are working on. Find out more…

Paulo's profile

Adam

Tell us a little bit about yourself: Who are you, what do you do, and where are you located?

Paulo

Hi, my name is Paulo Vitor and I am 28 years old. I graduated from Melies 3D school and I am passionate about movies and games. I’m currently working as a lookdev artist for advertisings in Consulado TV in São Paulo, Brazil. I have a focus on characters, so I try to bring them to life using all my 3D knowledge.

Adam

What was the workflow behind your latest gallery image? Where did the idea come from?

Paulo

It is important to mention that this image is a mini teaser for a short film that I’m producing alongside a group of friends. My friend Thiago Moraes was responsible for the excellent modeling and posing of the character, after that I was able to work on the textures and shaders, and finished with the light setup and post production. The idea was to promote the short film and keep the team excited to produce it. All this was inspired by an image created by the talented Julia Blattman.

My friend Thiago Moraes was responsible for the excellent modeling and posing of the character, after that I was able to work on the textures and shaders, and finished with the light setup and post production

Adam

What challenges did the image present? Did you learn something new?

Paulo

My biggest purpose with this image was to think about storytelling; I had a lot of help from Thiago Moraes at this stage. I used this project to study XGen interactive groom – I really liked how dynamic working with the fur was, but I suffered enough to be satisfied with the final result. I recommend studying this tool, I have already incorporated into my workflow now.

Adam

Do you use any other software, either for work or personal projects?

Paulo

My main software are Maya, V-Ray, ZBrush, and Substance for both professional and personal work, but the market has made me study new software like Redshift, Arnold, and Cinema 4D. All software are valid, but for me the most important things are the fundamentals and the eye for art. I consider myself more an artist than a technician, but without the tools I would never be able to create such an image.

Created as a mini-teaser for a short film

Adam

How do you keep your portfolio up-to-date? Any tips?

Paulo

I try to keep inspired by watching shows or playing video games that inspire me to want to produce in my spare time. I do not force myself to finish if I'm not excited about it. A great tip is to not rush, try to learn something new with every work; success is a consequence of a good job.

Adam

Are you a member of any social media groups? Any favorite hashtags you check on a daily basis?

Paulo

I really like using Instagram and my profile is paulovitorgs, and the profile for the short film for those who want to follow the production is last_crystal. I'm always checking these hashtags: #lookdev, #substance, #vray, #digitalart.

Adam

How important is the recognition of your peers?

Paulo

I am very grateful for all this recognition. I’m still very young in the area and I have much to learn, but I already feel inspired to study and produce more, certainly with the goal of creating new opportunities.

Adam

What are your artistic ambitions?

Paulo

At the moment my goal is to continue to study and produce more personal works and become a better artist. For a long-term goal I would like the opportunity to work on some great project like a Disney movie. I know I have a long way to go and the road ahead will not be easy, but I'm sure it will be worth it in the end.

Adam

Who are your favorite artists, traditional or digital, and can you explain why?

Paulo

Artists like Pedro Conti and Victor Hugo who inspired me to want to become a 3D artist are still my biggest references, but there are a number of great artists whose work I follow: Dylan Ekren, Zeno Pelgrim, Tyler Bolyard, Gilberto Magno, Igor Catto, Marek Denko, Rafael Grasseti, Glauco Longhi, and others.

Adam

What can we expect to see from you next?

Paulo

I’ll continue studying to improve my knowledge and continue to work hard on my personal projects, test new software like Mari and Houdini, and improve my skills in modeling and lookdev so that I can achieve my goals. In the near future, please look forward to the short film I’m making with my friends. Thank you so much for the opportunity, it was an honor! I want to also thank my friends: Wallan Oliveira, Thiago Moraes, Tiago Calliari, Ricardo Alves, Lucas Mirkai, Gabriel Valderramos, and Issac Buzzola. Go team!