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Muhammad Waseem: 3D artist & Groom TD interview

“My biggest motivation is the concept artists. I always collect interesting concept art that has something new and challenging to learn when creating it in 3D.” 3D artist Muhammad Waseem has worked as a Groom TD on recent releases “Cats” and “Dr Dolittle”. Find out more about his process…

Muhammad's ArtStation

3dtotal

Tell us a little bit about yourself: Who are you, what do you do, and where are you located?

Muhammad

I am Muhammad Waseem. I was born and raised in Karachi, Pakistan, and currently live in London, UK. Being an introvert, my artistic childhood was spent mostly in console games, cardboard model making, sketching, and DIY electronics. As an artist, I have always followed my passion in 3D by taking inspiration from the industry artists around the world. My recent experience includes working with MPC Film as a GroomTD on shows like Dr Dolittle and Cats. Currently I am working as a freelance 3D Artist/GroomTD and always looking for new interesting opportunities.

3dtotal

What was the workflow behind your latest gallery image? Where did the idea come from?

Muhammad

The Idea was to make the workflow quick and straightforward so I could produce imagery in less time, while remaining powerful and aesthetically pleasing. The whole project from start to finish took about 50 hours give or take. The base concept came from Kevin Keele’s amazing Illustrations. I always liked his style of sketches and I thought it will be awesome to make this in 3D.

animal character hamster 3d model
This is yet again my research project for when I did a groom for the first time on a full body animal character. I learned quite a lot on this one in terms of hair and fur, its pipeline in production and how to artistically groom a character. Big thanks to Tarkan Sarim. I followed his Patreon tutorials at that time while learning XGen. I used Maya, ZBrush, Redshift, and XGen.

3dtotal

What challenges did the image present? Did you learn something new?

Muhammad

In this particular project which is “Pirate Crab” I wanted to challenge myself to be able to complete the project in less time. For me, I usually never get satisfied fully when I start any project. Usually it takes forever to tweak all the final bits and pieces before posting the final image. But this time my main goal was to “finish” the project in less time while maintaining the artistic quality and overall composition. Definitely I learned a lot in terms of planning days for each task like modeling, sculpting, texturing, and look development, and how I could achieve the best of both worlds.

3dtotal

Do you use any other software, either for work or personal projects?

Muhammad

My main softwares for all of my projects are Maya, ZBrush, Substance Painter, Redshift, V-Ray, Arnold, XGen, and Marvelous Designer. Additionally I am using Unreal Engine and Marmoset Toolbag for game pipeline related projects.

3d model render crab beach pirate
Based on Kevin Keele’s Illustrations. I really liked how it turned out and I learned quite few things while creating this artwork. Used Maya, ZBrush, Substance Painter, and Arnold

3dtotal

How do you keep your portfolio up-to-date? Any tips?

Muhammad

For me, learning is a key factor to keep your portfolio up-to-date. All of my projects I have learned something new. This helps me to grow and explore new ways of creating art, and I love exploring new things! My biggest motivation is the concept artists. I always collect interesting concept art that has something new and challenging to learn when creating it in 3D.

3dtotal

Are you a member of any social media groups? Any favorite hashtags you check on a daily basis?

Muhammad

Yes, I follow a few groups on Facebook like Ten thousand Hours, Level up, CG Groom Artist, Redshift render Community, Houdini Artists, 3D Character Creation, and many others. My go-to hastags I always check are #artstation #characterconcept #CGI #realism and #3dportraits.

3dtotal

What are your artistic ambitions?

Muhammad

My ambition in life would be to start my own VFX studio someday surrounded by amazing talent, producing insane projects.

green orc character design fantasy 3d
This is yet again my research project for when I did a groom for the first time on a full body animal character. I learned quite a lot on this one in terms of hair and fur, its pipeline in production and how to artistically groom a character. Big thanks to Tarkan Sarim. I followed his Patreon tutorials at that time while learning XGen. I used Maya, ZBrush, Redshift, and XGen.

3dtotal

Who are your favorite artists, traditional or digital, and can you explain why?

Muhammad

In artistic genre, my taste is in realism and stylized realism. For me every artist is inspiring in their own unique way. But, I particularly like Kris Costa’s artworks. The amount of work, dedication, years of experience and patience he puts in his artwork is mind blowing! And then getting inspired gives me a boost! Along with Kris these are some of the artist that I get inspired daily with their style and genre: Gio Nakpil, Ran Manolov, Sefki Ibrahim, Toto Dost, Klaus Skovbo, Hadi Karimi, and many other talents.

3dtotal

What can we expect to see from you next?

Muhammad

Another project very soon with a hope to learn something new and challenging!

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