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Moacir Junior: 3D modeler interview

Moacir Junior

3D Modeler

“I always tend to brainstorm in Photoshop first, to have a better idea of what I’m trying to create.” 3D modeler Moacir Junior from Brazil outlines his workflow and talks about his career so far…

Moacir's ArtStation

3dtotal

Tell us a little bit about yourself: Who are you, what do you do, and where are you located?

Moacir

My name is Moacir Junior and I am from a small town outside of Rio de Janeiro. I have been working as a freelance 3D modeler for about 3 years. I finally attained more visibility with published works and today, in addition to the personal works, I sculpt models for board games.

3dtotal

What was the workflow behind your latest gallery image? Where did the idea come from?

Moacir

I am a big fan of Zeen Chin and have always admired his work. I am fascinated with Asian culture. One of his works in particular captivated me, and I was able to recreate it digitally with a bit of my own personal interpretation. To start, I began sketching an outline in Photoshop, then began blocking in ZBrush. I always tend to brainstorm in Photoshop first, to have a better idea of what I’m trying to create.

3dtotal

What challenges did the image present? Did you learn something new?

Moacir

One of my biggest challenges with this image was creating the hair. I have always had some difficulty with hair so I knew I would need to do extensive research and watch countless videos with techniques before I began. My first attempt was a complete disaster and I immediately deleted it. Overall, I redid the hair about 6 times at least before I was happy with the outcome. I cannot move forward until it’s 100% the way I imagined it.

3d model sculpture design

3dtotal

Do you use any other software, either for work or personal projects?

Moacir

I tend to use the same programs most of the time. I have done some tests on Maya's Arnold but I would still like to learn more. In this project I used ZBrush for organic, Maya for Hardsurface, and Keyshot since it integrates well with ZBrush. All changes made in ZBrush are already inserted in Keyshot. Finally, Substance Painter for textures when I do not print directly in ZBrush

3dtotal

How do you keep your portfolio up-to-date? Any tips?

Moacir

In order to keep up to date, I watch videos constantly and talk to friends or other designers who have created beautiful work. Keeping in contact with other designers allows me to share and learn new techniques, tips, and tricks, regularly. I am constantly looking at all kinds of art, not just 3D, and I always end up finding something that I think would make a beautiful personal project.

3dtotal

Are you a member of any social media groups? Any favorite hashtags you check on a daily basis?

Moacir

I'm always on Instagram. I think Zeen Chin and 3dtotal are the accounts I check most consistently. Many of my friends post with the hashtag #3DTotal and of course many other designers that I follow are always posting interesting models. I also follow the programs I use for news on new features or ideas.

asian female character design 3d model

3dtotal

What are your artistic ambitions?

Moacir

I started studying ZBrush at the age of 39. I already worked with Maya but I had never been to this area of sculpture, I was unhappy with my profession and I always had a great passion for 3D, of being able to model something that was in a concept or even in my head. The first ambition I had was to have a 3dtotal Seal, when you got in touch with me it was something very exciting. Being considered “old” for the area and knowing that it’s never too late to do what you love, and to return in such a short time, even with all the dedication in the world.

3dtotal

Who are your favorite artists, traditional or digital, and can you explain why?

Moacir

I'm a guy who grew up reading a lot of comic books, so I’ve always had influences like Jim Lee and Mark Silvestri. I also appreciate other great artists like H.R. Giger and Moebius. I once saw the art of Alfons Maria Mucha and I fell totally in love. Here, in Brazil, we have great respected digital artists. Leticia Gillet, Filipe Hudson, Eduardo Silva, and Vitor Hugo are talented artists who will still stop to say hello and answer questions if you stop them in the street. These artists especially made me be more passionate about what I do.

anime inspired female character design

3dtotal

What can we expect to see from you next?

Moacir

Currently, I’m watching an anime with a strong and determined protagonist, but with simple and passionate features. I would very much like to transform it into 3D but leave it as close to its original 2D in simplicity. I’d like to create a greater emphasis on the cloth and hard surface part, working much more on textures and deliver something that is as good as the original.

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