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Michael “Mikered” Rojas: 3D artist interview

Michael Rojas

Freelance 3D artist

Venezuelan 3D artist, now living in Peru, Michael “Mikered” Rojas works in post-production and video editing, while creating amazing character concepts. He says; “If you want to improve with your portfolio, start competing with yourself and your latest artwork.” Find out more…

Michael's Website

3dtotal

Tell us a little bit about yourself: Who are you, what do you do, and where are you located?

Michael

My name is Michael Rojas but everyone calls me Mike; that’s the reason behind my nickname, Michael (Mike) Rojas (red). I was born in Venezuela in the year 1987 (31 years) and I moved to Peru in 2013, and came here to learn more about the 3D world. I have almost seven years learning as a self-taught artist and working so hard to be at the top level of the industry. I am working in a little production company in post-production and video editing, looking for a place to work on what I really love.

furry creature reading bedtime story to girl

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What was the workflow behind your latest gallery image? Where did the idea come from?

Michael

I usually start with a blocking of the scene in Blender and then I pass it to ZBrush to sculpt and refine the details. Once I feel comfortable with the result I pass it to Blender again to do the retopology of the model, and if it has additional elements I repeat the same process to these. Once all are in their correct place, I star to do a UV map and work with the textures in ZBrush and Substance Painter. To render, I study the scene trying to define the layers and save time. Finally, I compose the whole scene in Photoshop and Procreate.

rabbit pointing

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What challenges did the image present? Did you learn something new?

Michael

I always try to learn something new with every piece that I do. With my last artwork I learned to use the Substance Painter software a little bit more. I really love that software. Another thing that I learned was the importance of working with real proportions, and how it helps to get a correct final image.

I always try to get a better result with a new artwork and try to compete with it. If you want to improve with your portfolio, start competing with yourself and your latest artwork.

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Do you use any other software, either for work or personal projects?

Michael

Yes, I am currently working as a video editor and I work a lot with After Effects, Premiere, and I use Animate and TV Paint to do 2D animation sometimes at work. Another software that I use a lot is Procreate with my iPad – it is the first time that I have used it in my workflow, and the result was pretty excellent.

skateboarder in pipe

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How do you keep your portfolio up-to-date? Any tips?

Michael

Well, it's a hard job to keep a clean and coordinated portfolio. It's time intensive. I think that is because you always have to do final and very clean projects. I always try to get a better result with a new artwork and try to compete with it. If you want to improve with your portfolio, start competing with yourself and your latest artwork.

3dtotal

Are you a member of any social media groups? Any favorite hashtags you check on a daily basis?

Michael

I am member of some Facebook groups, such as Blender and Blender Latino, and some others, but I don’t use Facebook so much. I think Instagram is my main social network – I love the way that Instagram use gets you closer with your followers and your favorite artists. On Instagram, my favorite hashtag could be #characterdesign.

tarzan in tree

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What are your artistic ambitions?

Michael

I think I don’t need fifty words to say it, haha! I want so much to work in a big company doing animation feature films or games. That’s my dream. I hope someday it will be real.

crocodile in bath with rubber duck

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Who are your favorite artists, traditional or digital, and can you explain why?

Michael

I need more than fifty word to explain this! There are a lot of artists that I admire. Some of the artists that I admire most are Dylan Ekren, Jim Kim, Mike Defeo, Sergi Caballer, Clio Wolfensberger, Carlos Ortega Elizalde, Tyler Bolyard, Glen Keane, Tom Booth, Vitorugo, Francois Boquet, and some others not in the list. I think “the why?” that would encompass all of them is because they all work so, so hard to do the best work and keep us inspired.

Loish fan art

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What can we expect to see from you next?

Michael

Perfectionism. I promise to work hard to improve more with every art I will do in the future. I want to prove to the world that I will be in the place of the greatest artists, and I hope I can inspire a lot of people in the world and especially in my country. I want to be one of the instigators of digital art in my country.

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