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Interview with Weta Workshop artist, Greg Broadmore

Weta Workshop game director, Greg Broadmore, discusses his inspirations, training and what it's like to work in the entertainment industry...

Weta Workshop game director, Greg Broadmore, discusses his inspirations, training and what it's like to work in the entertainment industry...

Today's featured artist is the captivating Greg Broadmore. Greg is one of Wetas senior conceptual designers and creator of Dr Grordborts, and has worked on projects such as King Kong, The Lion, The Witch and the Wardrobe, and Halo

3dtotal: What were your childhood inspirations and earliest artistic memory?
Greg Broadmore: When I was about four or five, my Granddad would sit me down in the backyard with these big sheets of cardboard and some crayons, and I would draw these massive battles scenes.
They were always more or less the same World War 2 soldiers and tanks fighting dinosaurs and robots, with jet fighters streaming overhead and explosions going off everywhere.

3dt: What training have you had (if any)?
GB: Well, formally next to zip. I had a great high school art teacher, Mr. Baird, who tolerated my desire to draw monsters and robots, but after that I never lasted at any tertiary education. I tried fine arts but dropped out to play in a
punk rock band.

The best training I've ever had has been Weta Workshop. When I started here, completely out of my league, I learned from people like Jamie Beswarick, Ben Wootten, Warren Mahy, Jeremy Bennett and a ton of others. Watching these guys work and talking to them about the design philosophy they had taught me a colossal amount and I continue to learn by osmosis working with the team here at Weta.

3dt: Are there any particular schools or courses that youd recommend?
GB: I've worked in a mentor and producer capacity with the guys at Media Design School in Auckland, New Zealand and the ambition there is outstanding. They created this short film based on my Dr. Grordbort's world and it's incredible what that place pushes them to achieve. The students are doing amazing things, and they have world class tutors like James Cunningham who have worked in the industry for ages. That would have been the place for me had it been around when I was younger.

3dt: What was your first job in the industry and how did you get it?
GB: I did a little freelance work for children's books, and my own comics, but I was really lucky and got a job at Weta Workshop while they were creating Lord of the Rings (which I didn't work on but learned from immensely). As you can see, I am incredibly lucky.

3dt: What can people expect from working in the industry?
GB: Fun, hard work, camaraderie, confusion, competition, friendship and fun.

3dt: What are the key things that a great portfolio must have?
GB: Good drawings and good ideas.

3dt: What is your current workspace like?
GB: I've just moved workspaces. The previous one was an office, now it's open plan and shared with my team. It's a little dark at the moment and needs a fern or two. I should get on that.

3dt: Where would you like to be in five years time?
GB: The future.

3dt: Looking back with the benefit of your experience, are there are things you wish you had done differently, in terms of your career?
GB: Nope. There are definitely times I wish I'd been less blunt, but I've learned from all of it.

3dt: If you could give one piece of advice to people looking to break into the industry, what would it be?
GB: Perseverance! You need talent, you need skills, you need inspiration, but before all else you just need to really want it and to persevere. It's a hard industry to break into and although it feels like I fluked my way in, it's been perseverance and keeping focused on my goals that's kept me here and kept my work life here interesting.

Related links

Check out Greg's blog
Visit Greg's official website
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