Hakob Patrikyan: Character artist interview

We chat with Hakob Patrikyan about his inspirations and the process behind his devilish creature design, Into the Void…
Marisa
Hello Hakob! Could you tell us a bit about who you are, what you do, and where you’re based?
Hakob
My name is Hakob Patrikyan and I am from Armenia, Yerevan. My profession is an architect, but I have an extreme passion for CG, especially digital sculpting. I have 6+ years experience in CG industry, and during this period I have acquired skills in different software packages and techniques.
Marisa
How did you get into 3D?
Hakob
I’ve been into 3D since I was 15. At the time, I played lots of PC games and was obsessed with environment and character art. After playing Prototype, I became interested in how the characters were made — and was inspired to create my own. I downloaded a trial of Autodesk Mudbox and attempted to create a human head.
Of course, it was horrible. But I spent a lot more time working at my computer, trying to make my characters look more accurate and natural. I explored anatomy and looked for inspiration from other artists to improve.
I later moved onto modeling with 3ds Max and rendering with V-Ray. Initially, there was a steep learning curve, but once I understood how to use lighting and materials in V-Ray it became much easier to get great results.
For the past six years, I’ve been working in the CG industry as a 3D artist.

Into The Void
Marisa
Who or what are your biggest creative inspirations?
Hakob
The first inspirations for me were the games that I was playing, when I was a teenager. Then, when I got deeper in CG, I found several artists (Rafael Grassetti, Igor Catto, Max Verehin, Oleg Vdovenko, and many more) that became my main inspirations for creating my art. Every day, I still find a lot of artwork that inspires me to create my own stuff.
Marisa
What influenced your image Into the Void?
Hakob
I was inspired by Nikolay Tsys, an artist who creates lots of cool creatures. I also wanted to challenge myself to create something horrifying from my own imagination, because I hadn’t created a creature using this method before.
The concept itself came to me after listening to “Into The Void” by Black Sabbath. I feel that this song really fits with the nature of the creature.

Into The Void
Marisa
What was your pipeline on this project?
Hakob
I used Mudbox, 3ds Max, V-Ray and Photoshop. I decided to experiment with this creature and try a new technique: I added lights, set up the camera and rendered the creature with some materials in V-Ray. Then I added these with some cool effects in Photoshop to get the final result.
Marisa
Which V-Ray Materials did you use? Did you use any special techniques or settings to make them work?
Hakob
The main material for this project was VRayBlendMtl with VRayFastSSS2 in the base material. I also added to it two VRayMtl coat materials for the highlights and the reflections. I rendered some separated secondary reflections with different secondary lighting for the post-production in Photoshop.

Marisa
How did you choose and set up the camera angle and lighting?
Hakob
I rendered the character several times with different lighting and angles, but the results were not what I expected. Eventually, I found the perfect angle to show the whole horrifying nature of the creature.
For the lighting, I was inspired by the style of an amazing artist Oleg Vdovenko (Chuvabak). There is one main light source, which is like a small flashlight placed close to the camera, to get that horror movie effect.
Marisa
What is your average working day like?
Hakob
My day starts with my main work, then my freelance work, and even when I’m resting, I still work by creating my own stuff. I’m really very happy that my hobby became my main job – that’s why I don’t notice how much time I work.

Marisa
What do you like to do when you’re not making art?
Hakob
As I said, even when I’m resting I still create my own stuff. But when I’m really very tired, I hang out with my friends , listen to and play some music , and try to spend my time as other normal people do!
Marisa
What’s next for you?
Hakob
I have many ongoing projects. Right now, I'm sculpting a soldier bust to improve my anatomy skills. I’m not using any reference, skin stencils or textures for this one — I’m just challenging myself make something realistic entirely by hand.
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