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Giovane Henriques: 3D character artist interview

Giovane Henriques

3D character artist

3D character artist Giovane Henriques talks about the process behind his latest female character using ZBrush and Maya, the benefits of social media like Instagram, and plans for the future…

Giovane's Website

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Tell us a little bit about yourself: Who are you, what do you do, and where are you located?

Giovane

My name is Giovane Henriques. I am from Rio de Janeiro, Brazil, and I graduated in Graphic Design from IFF (Federal Fluminense Institute). I’m in love with film, arts, games, and animation. Through a college colleague I got to know 3D and since then I have taken advantage of my free time to try to build a portfolio focused on characters for games, advertising, and cinematic animations. I am currently working as a freelance 3D character artist for some design and advertising agencies.

ugly green goblin warrior 3d model

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What was the workflow behind your latest gallery image? Where did the idea come from?

Giovane

The initial idea was to be a simple project for a lecture, and I chose the concept of Michael Angelo Dulay to showcase the entire workflow. Unfortunately I couldn't finish for the lecture but I really liked the result, so a few days later I decided to finish with something more realistic focused on cinematics. The workflow was very simple as I use it in most of my studies, starting with a sketch in ZBrush, retopology in Maya, back to high-poly in ZBrush, textures in Substance Painter, hair with xGen in Maya, and rendering with V-Ray.

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What challenges did the image present? Did you learn something new?

Giovane

I think it was Peach fuzz. I had never used anything like xGen and it was quite challenging; besides having to fix problems in the process, this was a moment that you have to have a lot of patience while waiting for the countless test renders with the heavy model in the viewport.

warrior humanoid shark creature design
old man with eyepatch 3d model design
female orc battle warrior character design
futuristic punk female character design

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Do you use any other software, either for work or personal projects?

Giovane

Yes! In some cases depending on the complexity sometimes I use Mavelous Designer – it is a very powerful program and you save a few hours of modeling by hand in ZBrush. Sometimes I use Illustrator to create some graphics, Alphas, and Pattern. This varies a lot from project to project but when I want something more accurate I use Illustrator.

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How do you keep your portfolio up-to-date? Any tips?

Giovane

I am always working on some personal project. I think this is essential for any artist to show who he is. The routine at the beginning is a bit exhausting especially when one works in another area and comes home with a tired mind and still tries to produce something personal. It’s not easy but it will become natural with time, when you are most used to a workflow. There is no secret, you have to practice something to improve your workflow, once the gears start to spin she stops no longer.

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Are you a member of any social media groups? Any favorite hashtags you check on a daily basis?

Giovane

I have used Instagram more often to show my studies, WIPs, and timelapses, I prefer Instagram in this case because it is more simple and dynamic, direct to the public without much external information wanting to direct the eyes of followers to another type of media, but I also have Facebook and Linkedin. About hashtags, I don't have a favorite but I always look for something related to characters, Theme or software type: #zbrush #hardsurface #3dcharacterartist #characters #3dmodeling #3dmodel #digital3d #marmosettoolbag #gameart.

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What are your artistic ambitions?

Giovane

Trying to improve my work more and more to get the highest level possible. Learn new techniques and always keep up to date with what is happening within the CG community. I still have a lot to learn about hard-surfacing and it is an area that I like a lot and I intend to explore a little more in the next work. In the future, who knows, one day working alongside great artists or some company that I admire so much, would be a dream!

female warrior with cape 3d render
asian warrior inspired squid creature character
character design male 3d model
old haggard man 3d render model

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Who are your favorite artists, traditional or digital, and can you explain why?

Giovane

There are so many artists that it's kind of hard to mention here. I think Aaron Sims was a guy who had a big impact on my life after watching Gnomon Workshop – Building Creatures In ZBrush. It blew my head with ideas and sparked off a childhood dream of working with games and movies. From then on I made the decision of what I wanted to do or at least dream about it. Because of this I am writing here now. The other artists that came later were a consequence of this.

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What can we expect to see from you next?

Giovane

It’s difficult to talk about the future, it varies a lot – when I choose a concept it depends on what I'm feeling right now or what challenge I have to produce the character. I still have some cool projects that I intend to finish someday. Maybe after trying to produce more real-time characters for games, it would be nice to try to balance the amount of high-poly and low-poly characters in my portfolio.

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