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Diego Maia: 3D character artist interview

Brazilian 3D artist, Diego Maia, talks about his March gallery entry Forest Spirit, and his ambitions and inspirations in the digital arts industry...

Brazilian 3D artist, Diego Maia, talks about his March gallery entry Forest Spirit, and his ambitions and inspirations in the digital arts industry...

3dtotal: Tell us a little bit about yourself: Who are you, what do you do, and where are you located?
Diego Maia: My name is Diego Maia. Im a 3D artist from Rio de Janeiro, Brazil. Im currently working on characters for games and exploring all the possibilities behind different 3D workflows and tools.

Concept by Michel Saito

Concept by Michel Saito

3dt: Tell us the story behind your recent gallery entry: What inspired you to create it?
DM: When I worked in a game studio here in Rio, my friends and I had the idea of creating a theme for game characters based on the Old West: Cowboys and Tribes. So my friend Michel Saito created this concept and then challenged me to model it.

3dt: Did you face any difficulties when creating this image, and how did you overcome them?
DM: The most difficult part was posing the character and following the muscle groups based on this pose. To facilitate the process I used the Transpose Master from ZBrush, and for the muscles I searched a lot of references and tried to keep the model loyal to the concept.

3dt: What software did you use and do you have any tips for using this software, or any other software that you use to create your art in general?
DM: I used ZBrush for all the organic modeling and for some of the props I worked with Maya. For textures I like to use Polypaint in ZBrush, and for refining I used Photoshop and dDo. In the render stage I used Marmoset Toolbag.

3dt: Would you consider yourself to have a particular signature style, or techniques that you use often?
DM: As an artist I always try to improve myself through producing work and studying, and I like to explore
different styles.

3dt: What are your artistic ambitions?
DM: To work in a great game company as a 3D character artist, and evolve traditional arts more to apply to my digital work and improve my portfolio.

3dt: What software would you like to learn in the future to expand your portfolio and skillset, and why?
DM: I would like to learn Marvelous Designer. It is a great tool for creating clothing and it would facilitate the modeling process a lot.

3dt: Who are your favorite artists, traditional or digital, and can you explain why?
DM: There are really a lot of artists who inspire me every day and make me want to improve even more. It' is all about the process, but my favorite references come from Alessandro Baldasseroni, Rafael Grassetti, Gavin Goulden, Alex Oliver and many others.

Related links:

Head over to Diego's personal site
Check out Forest Spirit in the gallery
To create your own ZBrush creatures, get a copy of ZBrush Characters & Creatures
To see more by Diego Maia, check out 3ds Max Projects
and ZBrush Character Sculpting

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