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Caroline Ng: generalist artist interview

Modeling, texturing and look dev artist Caroline Ng discusses her passion for creating characters and using them to tell stories...

Modeling, texturing and look dev artist Caroline Ng discusses her passion for creating characters and using them to tell stories...

3dtotal: Tell us a little bit about yourself: Who are you, what do you do, and where are you located?
Caroline Ng: Hi there! My name is Caroline Ng. I am a 3D model, lighting, texture and look dev artist! I am from New Zealand but I am currently in Los Angeles. I came from New Zealand to study at Gnomon, to expand my knowledge and learn new skills. Prior to being at Gnomon I studied 3D animation back home, but after studying 3D animation I realized my passion lied in creating characters and using them to create stories via modeling, lighting and texturing.

Based on concept by Gop Gap

Based on concept by Gop Gap

3dt: What was the workflow behind your latest gallery image? Where did the idea come from?
CN: This 3D piece is based on Gop Gaps illustration called Yummy! I usually start with blocking in my scene in Maya with basic shapes. Next, I start poly modeling any non-organic or simple assets. I usually use ZBrush for characters and retopo in Maya. I then UV everything and texture using Substance Painter, and start look-deving in Maya using V-Ray.

Based on concept by Cathleen McAllister

Based on concept by Cathleen McAllister

3dt: Do you use any other software, either for work or personal projects?
CN: The software that I usually use for modeling and sculpting are Maya, Mudbox and ZBrush. For texturing, I use Mudbox, Substance Painter and Mari. For compositing, I use Nuke and Photoshop. I also use Marvelous Designer for more realistic projects.

Based on concept by Sabbas Apterus

Based on concept by Sabbas Apterus

3dt: What are your artistic ambitions?
CN: My artistic ambition is to one day be a lead character artist or senior / lead look development artist for feature animations. My interest in 3D started when I was young from watching Pixar and Disney films, thus, most of my work is based on more stylized concepts.

3dt: Who are your favorite artists, traditional or digital, and can you explain why?
CN: My favorite artists are Gop Gap, Ryan Lang, Loish, Cory Loftis, and Cathleen McAllister. I am more interested in stylized work so Im very drawn to them. The way they draw the shapes of their characters and environments as well as their rendering is beautiful. I also love traditional paintings done by Sir Francis Dicksee, in fact, I am working on a 3D piece based on one of his paintings. I like his paintings because of the way he paints the women. They are realistic but stylized. I hope to do more 3D pieces based on their concepts, paintings and illustration and do it justice.

Based on concept by Tim Maury

Based on concept by Tim Maury

3dt: What can we expect to see from you next?
CN: I am currently working on more photorealistic scenes so you can expect to see something different! I think its good to try different styles of art. I have worked on photorealistic characters and environments, but I would like to further show and improve on my skills in my next projects.

Related links

Head over to Caroline Ngs ArtStation
Check out the making of Yummy!
Subscribe to Character Design Quarterly Magazine