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Burak Gök: game artist interview

Burak Gök

Game Artist

Game artist Burak Gök from Turkey shares work from his portfolio and his Blender, ZBrush, Substance Painter, and Marvelous Designer workflow...

Burak's Artstation

3dtotal

Tell us a little bit about yourself: Who are you, what do you do, and where are you located?

Burak

Hi. My name is Burak. I am married, and a father of a 2-year-old daughter. I was born in 1992. I live in a lovely city called Bursa in Turkey. I am self-taught with every one of my interests. I’ve always been into art and music. I was into 3D since 2009 but I only count the last 2 years in which I developed myself. Now I am training myself more and more everyday as a game and character artist.

low poly blender candy shop
All that scene started with a simple candy shop building and a one cool color palette

3dtotal

What was the workflow behind your latest gallery image? Where did the idea come from?

Burak

I mostly hang on Pinterest, Instagram, and portfolio websites for inspiration. I put ideas together by creating moodboards and roughly sketching in Photoshop to create the composition that I am going to archive. I saw a beautiful concept by Frederick Rättzen on Pinterest. I started modeling the interior scenes and props in Blender. I create some of the textures in Photoshop by hand, and the rest is from freepik.com or some other royalty free license websites. I manipulated some of the textures. I use Marvelous Designer to create curtains. Such a powerful software. I use complementary colors for lights and animated them in Blender. I animated the scene by animation nodes add-on. I use Photoshop for enhancing my final renders. I changed the scene just a little bit to add my touches.

3dtotal

What challenges did the image present? Did you learn something new?

Burak

Lil Artist’s Bedroom was quite challenging. There really are still not many tutorials about animation nodes because it is still a development process, and tutorials might be out-dated as well. I am actually the kind of person who finds out the solution on his own. I am faced with bugs and crashes but finally managed to achieve what I was looking for. I feel more certain when creating this kind of scene now.

halloween minions 3d design
Halloween Wibes!

3dtotal

Do you use any other software, either for work or personal projects?

Burak

I mainly use Blender, ZBrush, Substance Painter, and Marvelous Designer. I use Photoshop to color grade my final shots, ShareX to record screens and taking snapshots, FreeFileSync to backup my data, PureRef to easily see my moodboards, Premier Pro, and After Effects to create animations. I also use Unreal Engine 4 and Marmoset Viewer, but I’m still learning. I am really into Houdini nowadays.

3dtotal

How do you keep your portfolio up-to-date? Any tips?

Burak

I try to finish at least one artwork every week. That is usually a personal project. I also upload some of my commissioned works, but I change them to the way I like to see. I use social media a lot more than before, and it was a good impact for my business. I was having trouble updating my portfolio because I was trying to be tidy and a problem solver, and I watched one of beeple’s creation in 40 minutes. It was really encouraging. I don’t get stuck on small problems now without trying to solve them. I suggest new artists stop worrying about if their final image is going to look good or bad. Practice makes perfect. Try to create as many artworks as possible and you will gradually improve your portfolio.

3dtotal

Are you a member of any social media groups? Any favorite hashtags you check on a daily basis?

Burak

I am a member of a few 3D Facebook groups. I am also in many Discord channels for keeping connected with artists. My favorite hashtags are changing every month such as inktober, nodevember, 3D printing, isometric, low-poly. I especially love nodevember. People create crazy procedural staff. Especially with the Blender animation nodes add-on.

3dtotal

What are your artistic ambitions?

Burak

I draw traditionally every day. I really like using ink and creating characters. I also study human and animal anatomy. I would like to be better at creating creatures. I am currently a freelancer, but I would like to be in a game team as a game artist, 3D artist for long term remote work for now. I will consider relocation assistance in the future. I always dreamed of working in a big game studio. That is why I am trying to get better at what I do.

3dtotal

Who are your favorite artists, traditional or digital, and can you explain why?

Burak

I have a long list of my favorite artists. I love Ian Spriggs and Hadi Karimi’s art. Such realistic portrait works. Cem Tezcan is a really dedicated Technical Designer. His works are really inspiring. Volkan Kaçar. He is really impressive when it comes to 3D and composition. What is surprising about him is that whenever there is a new feature for a 3D software, he becomes the master of it really quickly.

Kim Jung Gi. I don’t want to exaggerate but if there would be a God of traditional drawing, it would probably be this guy. Alex Trevino is one of my inspired artists who use Blender. He is on Blender’s 2.81 splash screen now. His works are amazing. Ian Hubertz the crazy guy. He changed the way I look into 3D literally.

Pablo Munoz Gomez, Danny Mac, Hossein Diba, Yuditya Afandi, Rafa Grasseti, Mohammad Chahin, Andres Rios, Wictor Öhman, Julien Kaspar, Minsung Jeon. I have probably still left more than 50% of my favorite artists out there.

oil company low poly 3d model
Made for an oil company

3dtotal

What can we expect to see from you next?

Burak

I was making low-poly creations but I have started on a new path currently. I am creating compositions which tell a story. I also really enjoyed creating Lil Artist’s Bedroom as well. I will keep working on animation nodes and such interiors to create cute and satisfying animations. There are some really cool things coming up.

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