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Artist Journey: 3D environment artist Arthur Sarah Gonçalves

Arthur Sarah Gonçalves

3D Environment Artist

Check out Brazilian 3D environment artist Arthur Sarah Gonçalves’s artistic journey so far, with advice for beginners and showing progression as an artist…

Arthur's ArtStation

3dtotal

Thank you for sharing your journey so far with our readers. Let’s begin: please introduce yourself and let us know how long ago your journey started? What drew you to art? Any early influences?

Arthur

Hello, I’m really happy to be here again, hope everyone is going well too. My name is Arthur Sarah, nowadays I work at the company called WildLife Studios as a 3D Environment Artist. My journey started around 2015 when I used to study Computer Science, and a friend introduced me to 3D, from then on, I've been in love with 3D and that never stopped.

From the beginning I loved to make environments, but more like interior designer, and after 1 year I decided to make some stylized art. I used to argue with myself to make textures as well, but with some help from a friend who taught me Substance Painter. Few projects later, I decided to learn 3D-Coat where I could learn more about materials and style, and not care much about normal/reflection maps, where I finally discovered the type of art that I really love to do.

But since I was a child, I always loved to draw and to paint landscape views with gouache. This was a thing that probably drew my path, and it got a little forgotten while I was studying to be an engineer.

3dtotal

Do you still have any early artwork? We’d love to see your early work, be they digital or traditional. How do you feel about these works now?

Arthur

Yeah, I always kept an archive with all types of projects I did since 2015. I think it’s really interesting to watch and see the improvement of my artworks. I feel attached to my old projects, because they represent my start and my passion at that moment, and to see them drives me to the place I am now. I intend to redo during 2021 an old project of mine to show people around me and myself how I have progressed.

3dtotal

What training or learning did you do in those beginning stages? Could you see your progression?

Arthur

One of my first opportunities was to enjoy a 3ds Max challenge to make a short movie during my first year of 3D, so I got really nervous at the time, BUT that gave me the opportunity to choose what area I’d like to follow – environment artist.

During college I had the opportunity to learn more about all the steps of production, and still the environment art was inside my heart. And after a few months, I decided to start to study hand-painting textures as well, which brought me to this moment.

I always focused on searching things about environments like projects or news about new methods. Trying to find new things to add to my scenes or programs that could help me improve my unique art style.

snowy environmental design digital art christmas mountain

3dtotal

Can we see some of your progression artwork? Where did you think you were improving? And where did you need to improve upon?

Arthur

Yes, we can see that from a few years ago to now, like I would never try to make some 3D characters, and I decided to do that as a learning experience. As for the 3D modeling, this allowed me to do some work as character modeler or texture artist. Like I said before, about remaking an old project, that way we will be able to compare those two and see the progress.

Another thing that I normally do during my environment projects, is to always save a render from the beginning and create a GIF, showing all the progress of the project. That way you can show people the progress which perhaps they would not think about before, so they can learn from the project too.

I think there is always room for improvement, like learning how to draw many materials from memory, or learning more about programs such as Blender, Unity, and Unreal.

3dtotal

Were you always happy with what you produced, or was there a turning point where you thought; “This is it, I’ve made it!”?

Arthur

I think there are many improvements that we can get with time, so I’ve always been happy with the things that I have produced. I think I reached the art style that I want to keep at least for a couple of years, that’s this fake 2D art that I keep doing.

The projects that I normally don't show around are my studies, the personal projects where I create my own concepts and environments, where I study more about the rules of 2D. What can happen is to get bored with a few personal projects, but that can happen with everyone, so don't worry you will be fine too. Just never give up.

3dtotal

Which piece are you most proud of, and why?

Arthur

I think it’s the one called 3D Elf Tree. Every time I get bored with my projects I decide to go around Pinterest, and search for some concept art. This concept I found around 2016 and it took me a long time to decide to try out the 3D of it. And when I finally finished it, it made me proud of myself and that I’m still growing and learning to go to the next level.

Another project that I’ve been proud of is the one called Klaus Projects, which is a fanart project I did at the end of 2019, and I was really pleased to notice that I was able to make it in 3D, and it still looks like a 2D scene.

klaus fanart snow terrain 2d illustration trees nature

3dtotal

What are you still working on improving (if anything) - or have you reached a point of high consistency? Do you have any tips for keeping it fresh?

Arthur

Lately I’ve been working on learning more about Unity and to hand-paint specific materials, like tree trunks or teeth. I always try to find some environment art challenges, that way I will always try to improve my projects and get feedback from everyone around that is participating as well.

3dtotal

What advice would you give to any of our readers who are just beginning their journey now?

Arthur

First of all, never let your dreams fade out, no matter what. Some days will be harder than others like anything else, but, if you keep going you will see that your projects are getting better each time. Always get feedback from people around you, and don't be afraid to ask for help from others, even if it’s a person that you like and have more experience in the area than you. We are all artists, and we are all here to grow and help each other.

sunset klaus fanart snow terrain 2d illustration trees nature

3dtotal

What can we expect to see from you next?

Arthur

I’ve been working on my 2020 Demo Reel which I’ll publish on Vimeo and YouTube, showing the latest projects that I’m most proud of. Then I intend to learn Blender and more about Unity, during my free time.

I’m thinking about entering an art challenge from The Rookies about real time environments, and this is something that always makes me learn and improve myself, so if everything goes well, I will learn about eevee on Blender and make my whole scene there, with my art style.

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