Section:

Artist Journey: 3D character artist Michael Robson

Michael Robson

3D Character Artist

3D character artist Michael Robson shares some of his earlier work and discusses the progression he has made since his early 3D work, to where he is now…

Michael's ArtStation

Nudity content warning

3dtotal

Thank you for sharing your journey so far with our readers. Let’s begin: please introduce yourself and let us know how long ago your journey started? What drew you to art? Any early influences?

Michael

Hi, my name is Michael Robson I'm a 3D character artist based in Curitiba, Brazil working in the advertising and entertainment industry.  My journey with 3D started 5 years ago; I was highly influenced by the Magic The Gathering card game, Lord of the Rings and Fantasy in general... but before I started 3D I wanted to be an illustrator actually.

My main influences come from fantasy and a lot of different artists and friends, from 2D to 3D; Cesar Zambelli, José Pericles, Leon Enriques, Pascal Clement, Samuel Poirier, Kris Costa, Dave Rapoza, Kekai Kotaki, Chris Rahn, John Howe, and more! Some of these names are from the very beginning others are more recent.

2d illustration digital artwork monster character design

3dtotal

Do you still have any early artwork? We’d love to see your early work, be they digital or traditional. How do you feel about these works now?

Michael

Yes, I have a couple of ones. I like to keep them as a good reminder of how I started and where I am now, I remember each struggle that I had in each one of them. That pumpkin for example was the first time I opened ZBrush, and I think I spent a couple of hours on that ha!

3dtotal

What training or learning did you do in those beginning stages? Could you see your progression?

Michael

Basically anything, I went on YouTube and watched any tutorial that I found, could be how to model a barbed wire, cars, simple objects. Later on, I met some friends who already worked with 3D and eventually we go online in a hangout just to model stuff and chat. At this point, I started to grow faster because in this hangout each person had a particular skill and while I was modeling my personal stuff there, they taught me a specific way to do certain things more efficiently.

creature model design 3d render sculpting body

3dtotal

Were you always happy with what you produced, or was there a turning point where you thought; “This is it, I’ve made it!”?

Michael

There is always a window to improve anything, I always send my work-in-progress projects to some friends for feedback, and even when I finish the project after some time I open the image and start to point things out that I could have been done better.

3dtotal

Which piece are you most proud of, and why?

Michael

I really like the Dwarf and the Goblin, each one of them has a particular subject that I wanted to improve; Magni for example has a lot of hair, and I never did such complex hair before with XGen. The Goblin on the other hand has way more anatomy exposed so I had to sculpt more anatomy; I had to paint more organic textures too.

silence in the snow model render design 3d character

3dtotal

What are you still working on improving (if anything) - or have you reached a point of high consistency? Do you have any tips for keeping it fresh?

Michael

Recently I'm doing more figure sculpts to improve my anatomy/sculpt skills. I want to achieve a nice natural feeling in my pieces, which is something that I don't see too much these days. The tip is, just do it! Basically, everything you want to improve demands time and patience, and also find good references to follow.

3d dwarf fantasy lord of the rings character model render

3dtotal

What advice would you give to any of our readers who are just beginning their journey now?

Michael

Don't skip steps, work on your foundations, learn anatomy, and spend time doing things you want to do. But also chill a bit; take a break to live outside of the computer.

Fetching comments...

Post a comment