43 stunning Arnold renders
Lee Griggs shows how a little experimentation can lead to epic results! These 43 renders are the result of some playtime with XGen archives and spheres withMaya and Arnold...
Lee Griggs shows how a little experimentation can lead to epic results! These 43 renders are the result of some playtime with XGen archives and spheres with
Maya and Arnold...
These images document some awesome experiments by Lee Griggs with XGen archives and spheres. He explains: "I basically use a texture map to drive the length and color of an XGen primitive. These primitives can range from spheres, splines or as in most of the examples below, cube geometry that has been exported as an archive. I then use expressions with XGen in Maya to modify the length, size and orientation of the archives. Finally, I use the Arnold software renderer to create the final image. Arnold is able to realistically render millions of these pieces of geometry very quickly at high resolutions without any problem."
A tutorial that goes through the process can be found here. All of the images are rendered with Arnold for Maya.
You can also see the initial tests without color.