The Goat Sorcerer – Making of

The Goat Sorcerer, posed and rendered

The Goat Sorcerer, posed and rendered

Pierrick Picaut shares how he made the adorable Goat Sorcerer, based on a concept by Daniel Lustosa, from scratch through to a finished animation

I'll show you the whole building process from dynamic sculpting, retopology, texturing, shading and also a little animation output through time-lapse with as much annotations as I was able to give. It will hopefully be a great source of tips for your character creation process.

Video 01: The Goat Sorcerer character showcase

Here is the final result and a self explanatory turn table introducing this character.

Video 02: The Goat Sorcerer - base sculpt

Using the skin modifier (a like ZBrush ZSpheres) we'll set the base mesh and then sculpt it to make it ready for retopology.

Video 03: Retopo and base clothing

We'll now make our character retopology and extract some base shapes to create the clothes.

Video 04: Clothing and UV maps

Still in Blender, we'll finish modeling our clothes and unwrap everything before sending our character to ZBrush.

Video 05: Detail sculpting and texture baking

We'll go for fine detailing using ZBrush and bake our maps for texture painting.

Video 06: Texture painting

We can start painting the textures using Substance Painter.

Video 07: Shading

Using the powerful Cycles render engine (in Blender), we'll create all our shaders, breathing life through our character.

Video 08: Rigging and animation

Using template rigs and some customization we'll rapidly rig our character and give him some motion.

Top tip 1: Ask for concepts

I was browsing the internet as I often do and found this nice concept; I just asked the artist (Daniel Lustosa) if I could use it... Don't be shy!

Top tip 2: Watch your references!

As when learning drawing, try to watch your references as much as possible during creation process, it will help you fix the problem and get your model right very fast.

Top tip 3: Mix the tools

Be open-minded toward other softwares. Blender Dyntopo is so flexible, even more so than ZBrush DynaMesh to rough your characters. ZBrush is very powerful for sculpting and Substance is fantastic to create convincing textures... Every software has its own strength.

Related links

Check out Pierrick's website to see more of his work
Have a look at some of the other Blender tutorials on 3dtotal
Why not have a look at our ZBrush eBooks

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