Sajjad Nasiri’s beautiful tribute to the talented Loish
To coincide with 3dtotal and Lois van Baarle's Kickstarter project, 3D modeler Sajjad Nasiri has written this tutorial for his piece Visages made in ZBrush and 3ds Max
I found the concept for this model on DeviantArt; it is based on a concept by Lois van Baarle. Her original artwork is of three female faces, each a different color, blue, pink, and purple. I decided to start with the pink face.
I decided to make this model in ZBrush and 3ds Max. To start I needed a nice topological mesh for the head, so I started by creating polys for the main facial features; the eyes, lips, and shape of nose.
I was looking to perform good topology for this model, I didn't want it to be ugly! To add the little extras such as eyelids, ears, and eyelashes, I exported the model by GoZ from 3ds Max to ZBrush; and deformed the polys by using the Standard, Move, Topological and Smooth brushes. Deforming and moving is really fast in ZBrush, so by switching software it makes things go much faster, I went back to 3ds Max when I need to add some Edge loops or change vertices.
I repeated this process for all the various parts of the model, including the ears, eyes, and teeth!
Finally I added the hair. I made Planes along their paths and used a Shell modifier to add thickness.
UV and texture
Everything was unwrapped in 3ds Max, then used Photoshop to make texture maps. I added freckles to the cheeks and a touch of color around the eyes for the make-up, so there wasn't really a great deal of texturing for me to do! I just picked color from the original concept and select suitable brushes and tap somewhere!
I used two key light with two colors that one of those had shadow and two backlights. You can see Lights Layout and options.
Material and render
I used Standard material for the face, and Composite material for Diffuse map. First an Ambient/Reflective Occlusion map with 50% Multiply affect and second a texture bitmap. This gave me some smooth shadow and line over some places.
And for all the Standard material I turned on the Contour option in Mental Ray Connection and use Contour Fade Depth for the map. This helped me to create something like Toon material.
Here is the final image of Visages – Pinky Girl. I showed the finished piece to Loish and luckily she liked it, I plan to make the purple face next, watch this space!