Section:
Normal Mapping (Maya)


In this latest collection of ZBrush video tutorials by Pixologic we will look into creating normal maps. We start off by creating a simple model in Maya which we will then take into ZBrush to finalise.
To watch these videos we recommend using the VCL Media Player, Quicktime Player or Adobe Media Player click links to download.
Offset UV Coordinates


Clone Subdivide, Export


UV Offset to Polygons


Divide SubTools


Surfaces & Layers


Masking & Deformation


ZMapper & Normal Maps


Applying Normal Maps


Video Tutorial
Number of Movies: 8 - File Size: 93mb

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