Normal Mapping (Maya)

In this latest collection of ZBrush video tutorials by Pixologic we will look into creating normal maps. We start off by creating a simple model in Maya which we will then take into ZBrush to finalise.

To watch these videos we recommend using the VCL Media Player, Quicktime Player or Adobe Media Player click links to download.

Offset UV Coordinates

Clone Subdivide, Export

UV Offset to Polygons

Divide SubTools

Surfaces & Layers

Masking & Deformation

ZMapper & Normal Maps

Applying Normal Maps

Video Tutorial

Number of Movies: 8 - File Size: 93mb

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