Model & texture a rustic living room in 3ds Max, Corona, & Photoshop

Introduction

The idea for this was inspired by references found through Google. My client said that they wanted work that had a rustic look, and then I searched different images related to this and found references which I then shared with clients. Once they were happy, I went ahead and created the artwork.

Step 01: Inspiration

When I tracked down the inspiration for this image and then began to picture it in my mind, I felt a real coziness and warmth. I liked the elements in this picture like the sofa, window, and so on. My clients wanted farm house so I think this image suited that idea.

Inspiration

Step 02: Modeling

To start with the modeling, I split the project into two parts: architectural and furniture. In architectural, I used the wall, floor, and proportion and size of the window because I wanted realism in the image. For the floor and niches, I used floor generator. For furniture, I used 3D Sky and when I didn't find some models I purchased them. I also used 3ds Max tree interior accessories.

Step 03: Camera

Of course, my concept was now clear. I set the frame using the basic rules of photography. I checked the height of the camera for the realism. I set the camera angle with an eye's POV, to create extra realism. I didn't want the objects to look stretched so I focused on getting the camera angle correct.

Camera

Step 04: Texturing materials

Texturing is a big part of adding realism. It's not easy to get the texturing and shaders correct. I didn't want visible seams in my image, which is why I used CG Texture and Arroway Textures because of their high resolution options. I especially focus on the materials of the sofa, wall, carpet, and table. And of course the plant.

Texturing materials

Step 05: Lighting

I love lighting because it's an important part of realism. I did many experiments using the Corona Sun and Sky, but I was not satisfied with this. So then I used a HDRI of Peter Guthrie, which improved the output of the day and night. For night, I used IES lights in Corona, and plain light. I was able to create ambient light for realism.

Lighting

Step 06: Post-production

In Photoshop, I saved my file in 16-bit TIF format, and then I felt like there was something missing with reflections, but thank god I saved some passes like reflection, refraction, and wire color. With the help of reflection, in Photoshop, I was able to add reflection to my scene.

Post Production

Post Production

Post Production

Post Production - Final (Night)