Making Of 'Zitto'
Hello, my name is Fernando Faustino Ribeiro (Ferpulha) and I'm Character Animator and Character Designer.Â I'm actually working on Renderbrasil, and I generally really enjoy working with animation. On my character, 'Zito', I wanted to create a tiny, non-proportioned character, simply because I like cartoons.Â For the environment, I decided on an alien planet.
I used polygon modelling for the creation of the scene and character, and I concentrated on the details like the nails and teeth, especially those with edge loops for good deformation.Â Â I worked on the pretence of animating him at some point in the future (Fig.01 - 02).
A really important process that I took care of was the UV Mapping.Â With UV mapping, it is possible to take care of the tiny details in the scene (Fig.03).
With the mapping done, I spent some time working on the details and textures.Â I used stained glass effect from Photoshop to create the wrinkles of the skin (Fig.04 - 05).
I made a simple rig with a spline and used some controls to stand the character in his pose (Fig.06).
I used vray materials here, because the native Maya material doesn't work with V-Ray (Fig.07 - 08).
Lighting & Rendering
I used two lights:Â one VRayLightSphere with principal light making shadows, and one VRayLightRect to act as a fill (Fig.09).
To render this scene, I used V-Ray with Maya. Â I had worked with it in 3ds Max before, and so I was curious to see its behaviour in Maya.
I used GI for good radiosity in scene, and used a good HDR for reflection (Fig.10).
To finish the scene, I did some compositing in Photoshop.Â I used a paintbrush to paint the clouds in the sky, and I used a moon image to compose the scene.Â I thought it would be amusing to put two moons in the scene to illustrate an unknown galaxy (Fig.11).
Tip: In my quest to find a good result, I came up with a good conclusion: to not be lazy and to create as many details as possible, because it's the small details that can add a lot to your image!
I hope you have enjoyed this brief making of.Â Â Thanks a lot 3DTotal for the Excellence Award!