Making Of 'Oolox'
I started this project after being really inspired by Aaron St. Goddard's great concept of the Oolox.
I used box modeling to model this character roughing out the shapes first to find the desired proportions; I then focused on building the details.
I started with the head...
Moving down to the torso...
Now creating the arms and hands...
To finally model the legs...
Once the model was complete I weighted and posed him as desired.
"For the textures, I started by unwrapping the model in XSI creating 3Â "clusters" as followed. One set of UV's for the head, one for the torsoÂ and one for the legs and arms. I then exported parts of my mesh to ZbrushÂ to rough out the bump map and have a basic idea of what I wanted to do;Â various custom brushes were used to do so, mainly using projection master.Â Once I was happy with the detail block out, I heavily refined the texturesÂ in photoshop adding all the subtleties ect...From there I created all myÂ texture maps which lead to the final result."
Below is a sample of the torso maps:
Below is a sample of the UV's for the torso and face:
Below are samples of the passes used to complete the image:
Here is the final render of my image.