Making Of 'Neoclassic Livingroom'

In this Making Of article, I'll primarily be investigating the rendering and lighting adjustments for my neo-classical livingroom scene.  In the first instance, I activated the Maxwell render and set the materials in the Material eEditor to Maxwell materials.


The numbers shown in Fig.01 indicate the light locations in the scene.  I considered the scene to be in the real world, and therefore located the light sources depending upon where the light would spread in real life.  In this scene, I chose the light sources to be boxes.  Of course, for these objects to spread light, they needed to be emitters.  To achieve this, I opened the Material Editor and applied emitters to the boxes (Fig.02).

Fig. 01 d_Fig.

Fig. 01 d_Fig.

Fig. 02 d_Fig.

Fig. 02 d_Fig.

Since I was using multilight in this scene, the below watt values here (Fig.03) were not that important or effective on the overall result of the scene's lighting.

EMITTER NO                               RGB                                         WATT
          1                                     255,255,255                                 2500 W
          2                                     255,255,255                                 2500 W
          3                                     255,255,255                                 2500 W
        4                                       255,114,0                                     60 W
        5                                       255,114,0                                     60 W
        6                                       255,114,0                                     45 W
        7                                       255,114,0                                     45 W
        8                                       255,114,0                                     60 W
        9                                       255,114,0                                   100 W
      10                                       255,114,0                                     60 W
      11                                       255,114,0                                   150 W
        12                                     255,255,255                                 2500 W
        13                                     255,255,255                                 2500 W



In the Multilight menu I encountered a control panel which looks similar to an equalizer.  It was here that I could adjust the strength of the lights.

Fig. 04

As seen here (Fig.05a - d), it was possible to achieve effective results using Multilight.  Keep in mind though that it's very useful to set the RGB value to 242, 242, 242, instead of 255, 255, 255, if you want to achieve less noise on white walls!

Fig. 05a

Fig. 05b

Fig. 05c

Fig. 05d

Rendering: (Fig.06)

  1. Low Priority - If you activate this option the amount of RAM used for rendering will be less, so that you can run other applications easily.  If not, RAM usage will be more and that means that other applications will run very slowly, but in the same time period the quality of the render will be relatively better.
  2. Multilight - As stated above, this is the tool which allows you to adjust the strength of lights after rendering.
  3. Time(min) - You can enter the time in terms of minutes for the rendering to be completed.
  4. Sampling Level - This parameter directly affects the render duration.  For example, with a very low sampling level (5), even if your usual render time is 5 hours, it will be less than 5 hours with this setting.  The higher the sample level, the higer the render quality and the better the results are, but with 1 computer it may be really hard to handle the process.  In most cases, this should be set between 15 and 20.

Fig. 06

Camera Settings (Fig.07)

F-Stop - As the F-Stop value increases, the diaphragm decreases, and if the diaphragm goes narrower then the depth of field (DOF) increases.  This helps us to achieve a clear result, but if the diaphragm is narrow then the brightness of the scene decreases.

Shutter Speed - This is a mechanical system that determines the duration of the reflection of light on the film.  This duration is mostly given in terms of division of one second, for instance 1/1, 1/2, 1/4, 1/8, 1/15, 1/30, 1/60, 1/125, 1/250, 1/500 and 1/1000.  The higher duration means more light will expose the film.

ISO - This is the standard measuring system that measures light sensivity.  A higher ISO means more brightness on the scene, which brings along a higher noise rate.

Fig. 07

The Result: (Fig.08 - 09)

Fig. 08

Fig. 09 - Final Image

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