Making Of: Demolition Mech
Environment concept artist, Edvige Faini, demonstrates the steps she took to create her destructive image, Demolition Mech, in Photoshop...
I started with the idea to do a 2.0 version of THE DESTROYER, an image that I created a few months ago (to see it visit here). My goal was to re-design the entire mech in order to give him more appeal.
Usually I love to start immediately with colors, so I set a gradient color background using the Gradient tool (Fig.01).
I chose a tone of green because I wanted to give an unhealthy atmosphere to this apocalyptic scene (Fig.02).
Then I started with a very simple sketch of some building silhouettes (Fig.03).
During the entire process I used three standard Photoshop brushes (Fig.04).
• Soft Round brush for soft transition, smoke and haze
• Hard Round brush
• Sampled Brush to achieve texture effects
At this point I decided to develop the composition on an incline plain to give to the scene a greater sense of dynamism and drama.
Then using a Soft Round brush I added haze and smoke in order to push the city into the background, creating the impression of a place under attack (Fig.05).
Then, with a quick sketch using the Hard Round brush; I started to introduce the figure of the mech. I decided on purpose to leave some parts of it out of the composition to emphasize his proportions. In this phase I tried to define the volumes and shapes of the mech, and I decided to arm it with a laser beam exactly as a spider shoots its thread. This laser will be his weapon of destruction (Fig.06).
In Fig.07-08 I added more details on the mech and continued using only brushes to give it a painterly feel.
Then I started to focus a little more on the laser beam, and especially on how the hard surfaces of the mech were reflecting lights. I also added some LED lights to the armor. I gave a sense of incandescence later on when the composition was almost complete (Fig.09).
At this stage I started to feel the need to make the mech interact with another object, so in the lower-right corner I decided to put a complementary subject in the scene; a sort of military truck escaping from the mech monster.
I sketched the silhouette like his trailer was experiencing high speed torsion and violent swerves, just to make it more dynamic (Fig.10).
To give more power to the laser beam I used a picture of an explosion I found on the web (Fig.11).
I selected the fire area with the Lasso tool and dragged it on to my painting, then converted it on a Screen mode level (Fig.12).
I duplicated and scaled the layer to move it on to the building in order to add more fire and a sense of destruction (Fig.13).
Time to light the fire! I created a new layer that I filled in black using the Paint Bucket tool and then converted it to a Color Dodge mode (Fig.14). Our black layer became transparent; at this point I used a brush and a warm yellow and orange color to paint over the lights in order to make them incandescent and bright.
I also added trails of missiles in the sky to give the suggestion of an anti-aircraft presence (Fig.15).
Arriving at the final steps, I wanted to spend more time on the explosion caused by the laser, in order to add as much realism as I could by painting debris and sparks of fire using my brushes. I also added haze and smoke, especially behind the giant mech, to separate it more from the background (Fig.16).
I love to play with light, so using the Color Dodge layer again I spent more time illuminating my mech with other touches of orange and yellow to the armor, especially the parts most exposed to the explosive light (Fig.17). I added a touch of blue to end this phase and jumped to the final tuning.
I added final touches to set the ultimate colors of the scene. I gave the painting a warmer tone and a bit of contrast using a Curves Adjustment Layer and - voilà - The DEMOLITION MECH was finished!