Hand Sculpting in ZBrush

The video is set at a rate about 10 times faster than real and represents a ZBrush session lasting about 1 hour and a half.

In the first part of the video we start working on the lowest levels of subdivision, trying to correctly set the volumes of the palm and fingers. In this phase we also define "polygroups" for fingers and palm in such a way as to facilitate the selection of individual areas for further processing. Then we switch to intermediate levels of subdivision, adding detail mainly by using the Standard and Clay brushes. In the final part we move to higher levels of subdivision and we add fingernails using masks and other details, using mostly the DAM Standard brush.


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