Cheap Facial Motion Capture

The purpose of this tutorial is to show that even a small studio can afford to use facial motion capture. As an animator in the computer games industry I have, on numerous occasions, been approached by the creative producer regarding the possibility of producing minutes upon minutes of lip-sync animation. Sadly the time frame has always been too tight to deliver a quality that I can personally be proud of. The technique presented in this tutorial is an attempt to bridge the gap between large quantities of lip-syncing and a tight time budget.

You can download an example video from this URL to get started on your own project:

This tutorial requires knowledge of character rigging, skin binding, and skin painting in Maya.

Video Tutorial - Intro

Part 1

Part 2

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Part 3

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