3ds Max Environment Modeling

Part #1 - Procedural Stone Modeling

In this tutorial you will learn how to set up a modeling rig on a sphere object, in order to make it look like a stone. This technique delivers a very believable result and is absolutely non-destructive. Once set up, you can easily modify the results by changing the mapping offsets in the first "cellular" displacement map.

Part #2 - Procedural Stone Mapping and painting

This video covers how to map and paint the highpoly stone without destroying its modifiers stack. We cover the "Blended Box Mapping" technique with a maxscript from Neil Blevins and then look at painting in Mudbox 2010.

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