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Making Of 'Cherries'

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Date Added: 9th December 2009
Software used:


I used 3ds max 6 as the main tool in this work. I created cherries with the edit mesh technic and all the objects are very simple. I've just added a meshsmooth to round up the model. The ground is made of a simple plane and the bowl is created with a line, and with the lathe deformer

Cherries and Ground

3 different models of cherries were modelled and 3 different textures were applied. I've just copied and pasted the cherries in the bowl with different positions and various sizes to create the realistic aspect.
The ground, was textured it with an image coming from Total Textures

Diffuse Map
Bump Map

The Bowl

The bowl is created with a simple spline and I've just added a lathe deformer to create the final model. The holes were bored afterwards with the booleans.

For the textures, I used an image coming from Total Textures.

Diffuse Map
Bump Map


For create this summer aspect I've used Vray render engine with GI and 2 different spotlight.


The first spot light is a simple spotlight from 3D Studio max with a light yellow color to simulate the sun. In the projector map shadow slot I've inserted a picture from a tree to simulate shadows of a tree.

And I've added a vray light to reinforce the shades.

Here you can see the difference:

Only GI - not textured
GI / spotlight - not textured

continued on next page >

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Readers Comments (Newest on Top)
Cesar Gomez on Mon, 02 December 2013 6:28pm
So realistic... nice render. Can you make a tutorial about this work? because you used a texture of a tree to simulate the light and shadows and could be usefl for begginers like me to do that effect, including lighting also. Thanks.
Gil Mieto on Sat, 28 July 2012 1:36pm
Ciao dag bekwaam (I presume u'r a ''Dutchman'') well, I don't know, if could be possible 2 share my own exsperience, with ur one. In case of a contact, I'll appreciate 2 encrease each other art-masterpieces, by the net Ciao
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