Making Of 'The Cobra Prince'

Hi all, my name is Philip Herman and I want to share with you all how I created my image, 'The Cobra Prince'. The programs that I have used are 3DS Max, and Vray for rendering.

Modelling

There are a lot of different ways to go about modelling, but for me, when I saw the tutorial on modelling 'Joan of Arc' (great tutorial from Michel Roger), the style that I use isn't so different (using patch modeling).

Modelling the cloth, I utilized the 3dmax cloth simulation to achieve a more most realistic result.

After finishing up all the modelling and with the figure being in a default type of pose, I chose to manually model him into my chosen pose instead of using a character rig.

Texturing

I used the downloadable software called 'Deep UV' and 'Texporter' to help me unwrap my model. With 'Deep UV' I modified the UV's in the space to create a wireframe layout that allowed me to easily paint in Photoshop my texture, both in 2D and 3D.

This is a sample of my texture.

For the armor, I used the shellac material in 3dsmax. This is the setting that I used for the armor material.

Lighting & Rendering

For lighting, I used 13 omni lights, 2 direct lights, and 4 Vray lights. This is the position that the lights have been set to.

The resulting render was done in 3dsmax 6 and I used Vray 1.09 for the rendering. This is the render setting.

Final Image

Within Photoshop, I have done a little colour correcting, added a background and some other effects. I hope that you have enjoyed this making of and found it helpful. Thanks for reading.

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