Keep up-to-date with Free tutorials!!

 

Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

 
submit tutorial
1 | 2 | 3 | 4
Making Of 'Joyride'

| Your Rating:
rating star fullrating star fullrating star fullrating star nonerating star none
(Score 3 out of 5 after 2 Votes)
| 29025 Views
| 0 Comments
| Comments 0
Date Added: 9th December 2009
Software used:
Keywords:
774_tid_16_caddy_final.jpg

Introduction

Hello there, my name is Richard Homola and in this article I'd like to show you how I created the Joyride image. I used 3ds max for creating all the elements in the scene and finalRender Stage-1 for rendering.

It all started like any other car model. Setting up the blueprints and polymodelling the car. I didn't find any actual blueprints so I had to use photos. That means the model is not 100% accurate but I tried to be as close to the original as possible. Nothing special to add about the modelling, it's made the same way as the thousands of other cars you can see on web.

774_tid_00_caddy_wire.jpg
774_tid_01_caddy_clay_front.jpg

774_tid_02_caddy_clay_back.jpg
As I didn't want to make just another car visualization like everyone does these days, I had to come up with something more original. After some hard brainstorming the idea of cartoon scene came to my mind. I decided to tune the car a bit so I added the horns to the front part, some chrome plates to the front and sides and raised the ''wings" on the rear.

774_tid_03_caddy_clay_tuned.jpg


continued on next page >

 
1 | 2 | 3 | 4
Related Tutorials

Painting Fantasy Medieval Scenes - Chapter 1

by Ignacio Bazan Lazcano
published on 2015-07-16

Keywords: scene, fantasy, medieval, market,

rating star fullrating star fullrating star fullrating star fullrating star full (3)
Comments 0 Views 29834

Project Overview: Zygosis - Anatomical Architecture

by Kazuhiko Nakamura
published on 2013-04-30

Keywords: scene, animal, architecture, steampunk,

rating star fullrating star fullrating star fullrating star fullrating star half (17)
Comments 3 Views 71742

Sci-fi cars in 3ds Max: Desert Racer Part 1

by Andrew Finch
published on 2017-02-08

Keywords: race car, car, 3ds Max, modeling, Andrew Finch, desert

rating star fullrating star fullrating star fullrating star fullrating star full (3)
Comments 0 Views 5936

Making the scene - from modelling to the final rendering

by Adam Guzowski
published on 2010-03-24

Keywords: scene, wall, bird, leaf,

rating star fullrating star fullrating star fullrating star fullrating star half (2)
Comments 0 Views 62053
Readers Comments (Newest on Top)
no comments!
No comments yet. Be the first to comment!
Add Your Comment..