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Making Of 'Joyride'

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Date Added: 9th December 2009
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774_tid_16_caddy_final.jpg

Introduction

Hello there, my name is Richard Homola and in this article I'd like to show you how I created the Joyride image. I used 3ds max for creating all the elements in the scene and finalRender Stage-1 for rendering.

It all started like any other car model. Setting up the blueprints and polymodelling the car. I didn't find any actual blueprints so I had to use photos. That means the model is not 100% accurate but I tried to be as close to the original as possible. Nothing special to add about the modelling, it's made the same way as the thousands of other cars you can see on web.

774_tid_00_caddy_wire.jpg
774_tid_01_caddy_clay_front.jpg

774_tid_02_caddy_clay_back.jpg
As I didn't want to make just another car visualization like everyone does these days, I had to come up with something more original. After some hard brainstorming the idea of cartoon scene came to my mind. I decided to tune the car a bit so I added the horns to the front part, some chrome plates to the front and sides and raised the ''wings" on the rear.

774_tid_03_caddy_clay_tuned.jpg


continued on next page >

 
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