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Modelling and a Little More

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Date Added: 9th December 2009
Hi there,

This tutorial will be the first one in line, so watch out they're coming. This one will cover basics of modeling, and a couple of things on the side. I will try to cover the things that you can not find in books. It's like they left them out on purpose.

Working Space

This section will be about your working place. You will find yourself spending hours in front of a computer. So it's very important to make yourself comfortable. First thing is the position of a working area in the room. It's influenced by a window position and sides of the World (North). By default, a working room should be facing North, because Sun is never shining from that side, and you will always have diffuse (most pleasant) light in room. The most uncomfortable are working rooms facing South. In that case the Sun is directly shining into the room for most of the day.

Where can you position computer in a room that is North side oriented? Every side wall is ok. Wall parallel to the window is not good, because monitor screen will take full reflection from the window.

The worst possible position for working room. This room is directly sun lit and you'll be able to see the reflection of the room in the monitor throughout the day. Good positions for monitor are East (monitor will be lit only by the late afternoon sun) and monitor turned back to the Sun, but than you should put some window covers, because you will look directly into the Sun. In either case you should consider curtains.

Now, do not forget how many hours you will spend working trough the whole night. In this case you do not have to think about room orientation. :)

When you find the right position in the room, it's time to make yourself comfortable. Image on the left shows the right sitting position and the appropriate measurements between furniture elements.

You will find the best sitting position by measuring yourself. Every human is unique. So you will have to find your perfect position. After many hours of work you will know for sure if this is the right position for you.

And monitor should always be just below your eyes. Never above you eyesight.


In this section we'll talk about computer and it's input devices. Nowadays you can find very wide range of computers. So pick the right one that will cover your needs and your budged.

Do not by the best PC you can find. We have the experience in working on powerful machines and also on those slow performance, using the same software. Using slow performance machines will make you find many alternative ways to achieve your goal. You will dig deeper and find things you newer knew existed. You will master your PC. You will know more. And you will know better. So when you change to high performance workstation everything will be easy. It's just like learning to drive on an older car, and then going on to drive some new model where everything is automatic.

If you are starting in 3d an AMD 1600+, 512Mb DDR, Geforce graphic card, and a 60Gb HDD will work fine in the beginning. You will have a low-cost-not-to-slow PC to explore and see whetaher you should be going for 3d or not.

Monitor You will find yourself looking at it for a long time so buy a quality one. The smallest size should be 17" (19"). But try to buy 20" or 21". You will see how useful extra space on the monitor can be.

Another very important part is the mouse. A "must have" is a 3 button mouse with scroll (and you will se later why). It should feel comfortable in your hand. If mouse is not comfortable you will feel pain in the hand and forearm muscles.

Other input devices that can be very useful, sometimes very necessary, are: digital board, scanner, digital camera, 3d scanner, etc.

continued on next page >

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Readers Comments (Newest on Top)
Bag on Sun, 05 February 2012 1:03pm
Interesting point of view to 3d tutorials - I think about begining and the end of that tutorial, u r right that it is very important to take some break and care of our health too. I totally agree with that, good job at all
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