Keep up-to-date with Free tutorials!!


Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more


Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

submit tutorial
1 | 2 | 3 | 4 | 5 | 6 | 7 ... Last
Making Of 'A Toaster'

| Your Rating:
rating star fullrating star fullrating star fullrating star fullrating star none
(Score 4 out of 5 after 17 Votes)
| Comments 3
Date Added: 9th December 2009
Software used:
I'm Guy BlueSummers, and this is my tutorial. The reason I made this was not just because I was bored at work one day (though that's how it started). I actually remember when I was starting out with 3DSMax and I realized there aren't enough tutorials out there that really walk you through every click, movement, and heartbeat of production. That's why I decided to model a toaster and document every process along the way.  With any luck, if you follow this tutorial, you should end up with something that looks like my toaster here.  Note that you should have some background with the interface to start off. You should know how to make a box, how to use your Gizmos, and basically be able to click a mouse. I show you where almost everything is and what your settings should be.

Let's get started!

Building Basics

The key to subdivision modeling for inorganic objects is to remember what kind of shape you're going for.  By modeling a toaster, we'll be using simple boxy shapes and we'll work on getting familiar with the mechanics of how Subdivision works through practice.  A lot of the time, the inorganic subdivision method is lost on people because they don't understand the kind of influence one vertex or edge has on it's adjacent ones.  Hopefully by the end of this tutorial you'll have a real feel for how inorganic modeling works and you'll enjoy the process because it finishes with a toaster.  And almost everyone likes toast. 

To get started, create a box with the settings I've indicated on the right.  We'll be starting with a box because, of course, toasters are kind of rectangular and so it makes logical sense to start here.  There isn't much to say except that you'll always want to start with whatever the basic shape you're working with.  For instance; working on a piston on a robot?  Start with a cylinder!

For this frame, convert the box into an Editable polygon object by right clicking on it and selecting "Convert to Editable Poly".  This puts it in a mode that will let you edit it with a very nice toolset.  3DSMax is famous for its Edit Poly tools.

Next, click on the "edge" sub-object mode which will allow you select all the edges along the length of the toaster.  These are the longest edges parallel to the way toast would go into the toaster.  We'll be grabbing all four edges.  Be sure "Ignore Backfacing" is unchecked or you may not get the edge on the corner away from you!

Here I've connected the edges we selected together.  I did this by clicking the button that says "Connect".  You can find it under the "Edit Edges" rollout just below Target Weld.  It's also outlined in the image to the right.  It gives us some extra edges to work with in the box.  The "connect" tool will be one of the most valuable tools we use in this inorganic sub-d modeling tutorial.


In this frame we're using the "chamfer" tool (pronounced Cham-fur).  This can be found to the left of "Connect" which we used above.  If you click the word "chamfer" you can use the tool in the viewport with your mouse.  If you click the small box next to it you can open the dialog window that allows you to enter a value.  I've done the latter to show the more exacting readers what values I used.


continued on next page >

1 | 2 | 3 | 4 | 5 | 6 | 7 ... Last
Related Tutorials

How to Render in Less Time

by Jaime Casanova
published on 2009-06-16

Keywords: render, less, time, model, lighting,

rating star fullrating star fullrating star fullrating star fullrating star full (3)
Comments 2 Views 37606

Making Of 'Ornaments'

by Jan K. Vollmer
published on 2009-12-18

Keywords: object, glass, wine, pattern,

rating star fullrating star fullrating star fullrating star fullrating star half (11)
Comments 2 Views 87045

How to Combine a Photo and a CG Object

by Da Duke!
published on 2009-12-09

Keywords: photo, object, combine,

rating star nonerating star nonerating star nonerating star nonerating star none (0)
Comments 0 Views 12964

Making a Chair in 3ds max

by Filipe M. Deschamps
published on 2009-12-09

Keywords: object, office, chair,

rating star fullrating star fullrating star fullrating star fullrating star half (12)
Comments 1 Views 301726
Readers Comments (Newest on Top)
Julio on Sun, 18 March 2018 11:39am
Hello, thanks for the tutorial. I'm refreshing 3D concepts learned a while ago. Helpful tutorial even in 2018. Regards.
Igor Vig on Tue, 16 September 2014 11:23pm
I actually have gone trough this tutorial some years ago when I was starting with 3DMax and I stumbled on it now accidentally .But I remeber how much it meant to me then,because after this unsuspecting litlle tutorial I was able to model tons of new things,it really was a small revolution for me.So just wanted to say THANKS to Guy and to let novices know that the object modeled in a tutorial does not have to be fancy and cool in order for the tutorial to be super easy to follow and educational.Thanks!
Bradley on Sat, 17 November 2012 11:37pm
you've lost me at the beginning of the material editing.
Add Your Comment..