Keep up-to-date with Free tutorials!!


Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more


Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

submit tutorial
1 | 2 | 3 | 4 | 5 | 6 | 7 ... Last
Making Of 'Alley Way'

| Your Rating:
rating star fullrating star fullrating star fullrating star fullrating star half
(11 Votes)
| Comments 2
Date Added: 24th March 2010
Software used:
Hello, my name is Michal Konwicki. In this making of, I'm going to show you, step-by-step, how I applied 3DTotal Textures into my artwork 'Alley Way', as you can see in the final image below.
The programs used in this making of are 3ds Max with Vray render, and Photoshop for texturing and post-processing. Other programs can be used as well.

The Scene

Creating the background, or scenery, for your artwork is the key to a successful piece. The scope of this work is making architectural visualizations in a perfectly clear, detailed method. I always search for inspiration for a new scene by turning to the Internet, books, television and movies. Yet, this time, I already had a clear idea in mind of the final product. I wanted to create a simple outdoor urban scene, old buildings, details such as stairs and doors with nice lighting, good textures and trees, hedges and other plants to add life.

Click to Enlarge


Using 3ds max for modelling, which was not my priority, made the process fairly quick and simple. Many objects are just primitives, like boxes or cylinders, converted to edit poly, sometimes with Turbo Smooth modifier. I have also used splines with Extrude modifier. To avoid sharpness of corners I often chamfer the edges, when modelling buildings. I will describe the process briefly.

The Steps

Typical object in this scene, a step is made of a box with several segments edited in Edit Poly mode with some noise and smoothed with Turbo Smooth modifier. Noise modifier is a fast and simple tool, perfect for adding irregularities to a model.

Click to Enlarge

The Tiles

Tiles on the little roof above the doors were made of cylinders using Edit Poly and Shell Modifier.

Click to Enlarge

continued on next page >

1 | 2 | 3 | 4 | 5 | 6 | 7 ... Last
Related Tutorials

Digital Art Masters: V7 - Sample Making Of 'Fight in the Dark'

by Yang Guang
published on 2012-12-24

Keywords: scene, character, female, boxing, fight,

rating star fullrating star fullrating star fullrating star fullrating star half (7)
Comments 1 Views 100165

Making Of 'Blowout at Exit 16A'

by Till Nowak
published on 2009-12-09

Keywords: scene, vehicle, car, character, futuristic,

rating star fullrating star fullrating star fullrating star nonerating star none (2)
Comments 0 Views 97869

Scene Layout & Asset Modeling an Apocalyptic Diorama in 3ds Max

by Andrew Finch
published on 2017-02-24

Keywords: 3ds Max, Marmoset, Tutorial, Apocalyptic, Diorama, Asset, Scene, Modeling

rating star fullrating star fullrating star fullrating star fullrating star full (4)
Comments 0 Views 4663

The Making Of 'Baby Cakes'

by Henrique Naspolini
published on 2014-10-21

Keywords: ZBrush, Sci-Fi, Female, Character

rating star fullrating star fullrating star fullrating star fullrating star half (14)
Comments 1 Views 43885
Readers Comments (Newest on Top)
Luiz Eduardo Mihich on Mon, 09 July 2012 2:59pm
The image and the tutorial are Great. Thank you for sharing skills. The only thing is instead of publishing the Vray settings, you've repeated the Light Settings twicw, that was annoying as I was curious to see your Vray settings.
Tyt on Thu, 13 October 2011 12:54am
thank you for the lesson
Add Your Comment..