Keep up-to-date with Free tutorials!!


Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more


Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

submit tutorial
1 | 2
Making Of 'Robot Rock'

| Your Rating:
rating star fullrating star fullrating star fullrating star fullrating star half
(Score 4.67 out of 5 after 3 Votes)
| Comments 0
Date Added: 9th December 2009
Software used:
Hi, my name is Jonathan Simard and I'm Lead Animator at a very cool Activision Studio called Beenox. I'm really happy to do this tutorial - I hope it will be helpful and I'll try to let the pictures talk for themselves.

Robot Rock is based on a song called "The Same" by Daft Punk. And yeah, I think robots are cool, but they're even cooler when you choose to go with a different style! Let's just say, with this piece, I tried to make a different kind of robot...

In this tutorial I will show you how I modelled some of the parts, how I lit the character, and the final colour correction work that I did in Photoshop. I'm sorry to say this actually, but I didn't start with a concept drawing for this piece. Instead, I started with a picture of my girlfriend's cat, called "Edgy" - a Persian cat with sad eyes. This wasn't my only reference though; I took care to find anything related to robots, referencing lots of concept art and 3d models. Surely I knew I wouldn't model a cat, but I found it cool to start out using the cat's eyes as reference. I should mention here actually that the general basic idea for this piece was a dead 'Astro' boy.

Eyes are always the most important thing on a model, and I should say that I put more effort there. For this model I took a lot of time getting the right proportion with the eyeball; I really wanted to feel the eyelid surrounding the eyeball (Fig01). When that was done, I only had to model a face that was going to fit with this kind of eye. The only thing I took care of after that was to achieve a clean mesh, simply because I wanted something clean.

Fig. 01

I always follow basic anatomy in my work. There are few rules I try to follow during modelling: I try to not have stretch polygons; I aim to make my character look cool from every angle - even if I know I will pose him from a front view; and my character must look cool with no meshsmooth. Here I've put together a little progression, with a mini basic nose tutorial (Fig02 and Fig03).

Fig. 02

Fig. 03

I always start the nose modelling this way. You will notice that the last two ones don't have the same mesh. That's because I like to have the basic shape first, and redo the mesh later.

The muscle was the easiest thing to do. I wanted to make different kinds of joints between the arm and torso; I didn't want to make something too clichéd, so I modelled something that looked organic, yet at the same time robotic. So I used anatomy references and built a quick shoulder and arm. The technique, as you will see from Fig04, is quite simple. I just added a cylinder, copied it into a circle and added a twist modifier. With that done, I added a taper modifier to give the muscle a rounded shape, and with the help of the ffd box, I place it how I wanted it and it looked just like muscle!

Fig. 04

The three tubes at the back were really quick and easy to model, too. I started adding a cylinder with 18 sides, and gave each section a 20 degree angle. I just kept one section and began working on it. When one section was done, I just copied it 18 times, with a 20 degree angle, and welded them together. That created one row. I copied that with a 10 degree rotation and weld the new part on the other. When I'd got one section with two different rows, I could then duplicate it and make the tube "thing". At the end, I just added a taper to give the rounded shape (Fig05).

Fig. 05

continued on next page >

1 | 2
Related Tutorials

Making Of 'Gunslinger Spawn'

by Bondhan Kimbalazani
published on 2009-12-09

Keywords: character, creature, gunslinger, spawn,

rating star fullrating star fullrating star fullrating star halfrating star none (5)
Comments 0 Views 69553

Making Of 'Medieval Daredevil'

by Rodrigo Branco
published on 2011-12-20

Keywords: medieval, daredevil, character, scene,

rating star fullrating star fullrating star fullrating star fullrating star half (8)
Comments 4 Views 189384

Making Of 'Classical Girl'

by Wang Shiyong
published on 2009-12-09

Keywords: character, human, girl, face,

rating star fullrating star fullrating star fullrating star fullrating star half (23)
Comments 4 Views 110317

Design a vampire

by Richard Tilbury
published on 2015-08-31

Keywords: vampire, character, creature,

rating star fullrating star fullrating star fullrating star fullrating star none (2)
Comments 0 Views 16125
Readers Comments (Newest on Top)
no comments!
No comments yet. Be the first to comment!
Add Your Comment..