Keep up-to-date with Free tutorials!!

 

Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

 
submit tutorial
1 | 2
Making Of 'Story of Time 1981'

| Your Rating:
rating star fullrating star fullrating star fullrating star fullrating star half
(Score 4.64 out of 5 after 14 Votes)
| 43553 Views
| 0 Comments
| Comments 0
Date Added: 9th December 2009
Software used:
Keywords:
409_tid_main.jpg
This work was created to commemorate my childhood; the inspiration was from my living environment. Although many years have passed since I was a child, the images are still deeply engraved in my mind.
At the beginning, I just painted a very simple sketch for the concept, and then in 3D software I created the initial layout of the scene. In order to grasp the overall ambience better, I made a simple lighting setup with only the basic models in the scene (Fig01-02).

409_tid_Fig.01a.jpg
Fig. 01
409_tid_Fig.01b.jpg
Fig. 02

This made it more targeted when adjusting model shapes, details and the layout of the scene (Fig03 - final model).

409_tid_Fig.01c.jpg
Fig. 03

In this project, almost all of the textures used were from 3DTotal Textures Volumes 1, 5 and 6 R2 (Upgrade) DVDs, which are great texture libraries with the perfect textures for this kind of work. Nevertheless, I still had to adjust some of the colours and textures and add some extra details along with some of my own photos. Some parts of objects required special textures, and sometimes a mixture of textures (Fig04 - 06); some were painted in BodyPaint 3D (Fig07).

409_tid_Fig.02a.jpg
Fig. 04

409_tid_Fig.02b.jpg
Fig. 05

409_tid_Fig.02c.jpg
Fig. 06
409_tid_Fig.02d.jpg
Fig. 07


I used VRay Shader for its speed and stability. Many of the objects needed to be aged, and so I used the pictures to control the intensity of reflection to achieve the effect of aging on the reflected material, which was worn and dusty (Fig08 - 09). The desktop needed to appear to be greasy, so I used the interpolation glossy reflection of VrayMtl because this was the best and proper way to perform this action (Fig10).

409_tid_Fig.03a.jpg
Fig. 08

409_tid_Fig.03b.jpg
Fig. 09

409_tid_Fig.04.jpg
Fig. 10

I use two VRay lights in the final lighting for the scene: a sphere VRay light was used for the main light, and a plane light was used to simulate the light from the windows (Fig11 - 12).

409_tid_Fig.05a.jpg
Fig. 11
409_tid_Fig.05b.jpg
Fig. 12



continued on next page >

 
1 | 2
Related Tutorials

Importing assets in Marmoset and creating portfolio renders and interactive media

by Andrew Finch
published on 2017-03-21

Keywords: 3ds Max, Marmoset. Substance Painter, Tutorial, Apocalyptic, Diorama, Asset, Scene, Rendering

rating star fullrating star fullrating star fullrating star fullrating star full (2)
Comments 0 Views 2882

Design and create aliens in Zbrush

by Tudor Fat
published on 2015-03-17

Keywords: scene, character, creature, alien, zbrush, sculpting,

rating star fullrating star fullrating star fullrating star halfrating star none (6)
Comments 1 Views 23500

Making Of 'Cold Sky'

by Vlad Kuprienko aKa Duke
published on 2009-12-09

Keywords: scene, sky, balloon, cold,

rating star fullrating star fullrating star fullrating star fullrating star full (9)
Comments 0 Views 71229

Making Of 'Centuried Street'

by Weiye Yin
published on 2009-12-09

Keywords: scene, street, wall, building,

rating star fullrating star fullrating star fullrating star fullrating star full (5)
Comments 0 Views 86133
Readers Comments (Newest on Top)
no comments!
No comments yet. Be the first to comment!
Add Your Comment..