Keep up-to-date with Free tutorials!!


Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more


Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

submit tutorial
1 | 2
Making of 'Z14'

| Your Rating:
rating star fullrating star fullrating star fullrating star fullrating star half
(Score 4.5 out of 5 after 2 Votes)
| Comments 0
Date Added: 9th December 2009
Software used:
Fig. 19


About 6 months ago, some guys in the company starting arguing over of a beer that it's impossible that a civilization that can travel 1,000 light years from a star, would come to earth and crash in Roswell. From this conversation we decided to produce, in our free time, a short film which will tackle the adventures of this event in the desert. This little critter here is the first of 5 characters that will be in the 4 minute long film.

The first step after defining the story of the film was to develop the different characters. Here's the final concept which was the main guide for the model:



The main application used for the whole development of the character was 3ds Max. Because there was never a precise timeline for the project, we started off poly modelling the head in Max 8 and then we decided to hit Max 9.

Having a cartoon character with a very dynamic personality presents several challenges when modeling because of the wide range and unexpected movements that it will require. The most difficult part to model was the face; the loops were very important because we were not using morph targets for facial animation, so we needed a very clean flow from the loops so we could achieve a wider range of expressions than what we could get from the relatively low poly geometry.



All the textures were hand painted in Photoshop, separating the diffuse, bump, glossiness and specular maps. The whole process was very straight forward, and the UVW was done using Roadkill, which is free and a very handy tool!

384_tid_image008.jpg 384_tid_image010.jpg

384_tid_image012.jpg 384_tid_image014.jpg

384_tid_image016.jpg 384_tid_image018.jpg

384_tid_image020.jpg 384_tid_image022.jpg

384_tid_image024.jpg 384_tid_image026.jpg


We took special care with the lighting setup because we wanted to achieve a different lighting than just a plain GI render, so we managed to assemble a hybrid setup with GI and direct lights for special areas, like in the eyes, to achieve that fine specular on them.

continued on next page >

1 | 2
Related Tutorials

Making Of 'The Trials of Devotion'

by Noah Bradley
published on 2012-06-22

Keywords: scene, snow, mountain, character,

rating star fullrating star fullrating star fullrating star fullrating star full (7)
Comments 4 Views 75854

The making of Ellie re-imagined

by Ray Thuc Le
published on 2016-10-06

Keywords: The Last of Us, making of, character, ZBrush

rating star fullrating star fullrating star fullrating star fullrating star half (7)
Comments 2 Views 22080

Making Of 'Dust'

by Chase Stone
published on 2011-10-21

Keywords: military, army, soldiers, tank, gun,

rating star fullrating star fullrating star fullrating star fullrating star full (49)
Comments 5 Views 130071

Making Of 'Bad Dream'

by Dorian Bushi
published on 2009-12-09

Keywords: character, scene, fantasy, dream,

rating star fullrating star fullrating star fullrating star halfrating star none (3)
Comments 0 Views 51756
Readers Comments (Newest on Top)
no comments!
No comments yet. Be the first to comment!
Add Your Comment..