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Making of 'Ayasha'

| Your Rating:
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(Score 4.74 out of 5 after 27 Votes)
| Comments 4
Date Added: 12th April 2010
Software used:
Before starting to design any character you must know the characteristics of that character. What is the character's age? What background are they coming from? What is their objective? So before I started to design my character I defined some of these characteristics and because my style is cartoony I decided I wanted my character to be totally childlike. So I wrote down "childlike, lovely, brave and oppressed" in my notes. I think this step is a very important part of creating a character, because it affects the whole characterization.

This is my basic concept of the character (Fig.01).

Fig. 01

I used 3ds Max, Mudbox, VRay and Photoshop to create this character in 3D. After importing the character design to 3D space I started everything from a simple sphere. I set the segments of the sphere to a couple of numbers (12) and after adjusting the primary parameters I converted the sphere to editable poly and started the modeling (Fig.02 - 03).

Fig. 02

Fig. 03

I used a cylinder to model the body, hands and feet. After some primary parameter adjustments to the object, I converted that to editable poly as well (Fig.04 - 06).

Fig. 04

Fig. 05

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Readers Comments (Newest on Top)
Weenaut on Fri, 12 October 2012 6:08pm
Hi..Thanks for this tutorial..Im a newbie and i was wondering and quite confuse in your other tuts especially in beginner tutorial you use editable mesh to convert the object. Now in this tutorial you convert all the object to editable poly to model the body.. My question is what is the difference of edit mesh and edit poly?
Wecha on Fri, 24 February 2012 7:00am
Hey! Your tutorial is very good! Thats really well explained. So far best "making of" tutorial
Weecho on Mon, 26 December 2011 2:01am
Hi, I was wondering what the benefit of using a normal AND a bump map as opposed to just using one or the other. Thanks!
Dendali on Wed, 07 December 2011 7:24pm
Thanks you, very well explained.
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