Keep up-to-date with Free tutorials!!


Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more


Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

submit tutorial
1 | 2 | 3
Making Of 'Zero'

| Your Rating:
rating star fullrating star fullrating star fullrating star fullrating star none
(Score 3.75 out of 5 after 4 Votes)
| Comments 2
Date Added: 10th September 2009
Software used:


Hello everyone! My name is Marcos Nicacio, I currently work at Best-CG as a character designer, modeler and animator and I'd like to share the creation process behind my most recent job.

Inspiration & References

Since being a kid, I've always liked to play video games - particularly the Mega Man series. In the Mega Man X game, a character suddenly appeared who was different from the kinds of character I was accustomed to seeing in the previous games. His name was Zero, he had long blond hair, a light sword and he looked more like a villain than a good guy. I thought his design was great and very audacious and from that point onwards, I became a huge fan of his character and started to play only as Zero whenever I could.

Nowadays, I've chosen to make a high-end, fan art version of the character, as I've never seen before in any games of the series.

To make the character as I wanted, the first step was to gather references that I could use to hit on the right proportions because during the game series, Zero had different heights and designs. Some of these can be seen in the references from: ( (Fig.01 & Fig.02).

Fig. 01

Fig. 02


The best part for me was the modeling. It's always great to make a project where you can mix organic and inorganic modeling in the same mesh.

I started with the head (Fig.03) to help to get the other parts of the body in proportion, based on the references. Next I began modeling the inorganic parts, which were the helmet and the chest armor (Fig.04) and then I created the shoulders, arms and hands (Fig.05). After all of this was done, I could visualize really well the volume I wanted to the character to have.

Fig. 03

Fig. 04

continued on next page >

1 | 2 | 3
Peek at beta!
Related Tutorials

Making of 'The Princess'

by Marcos Nicacio
published on 2010-04-28

Keywords: character, woman, princess,

rating star fullrating star fullrating star fullrating star fullrating star half (6)
Comments 2 Views 80995

Cartoon Critters: How to Stylize and Create Animals - Mosquito

by Marcos Nicacio
published on 2013-03-12

Keywords: character, cartoon, critter, creature,

rating star fullrating star fullrating star fullrating star fullrating star none (14)
Comments 1 Views 146809

Making Of 'Centurion, Alien Tech'

by Fabio M Silva
published on 2012-01-25

Keywords: character, creature, alien, head,

rating star fullrating star fullrating star fullrating star halfrating star none (39)
Comments 6 Views 127640

Painting Mythological Creatures in Photoshop

by Matt Dixon
published on 2015-06-30

Keywords: creature, character, mythological, matt dixon,

rating star fullrating star fullrating star fullrating star fullrating star half (4)
Comments 0 Views 14082
Readers Comments (Newest on Top)
MohamedEssamFarouk on Sun, 02 September 2012 4:10am
Well awesome love it :)
Julio Cesar Camacho E on Sun, 12 February 2012 7:11am
hello Marcos my name is Julio I hope my English is not so bad I live in mexico Your model is awesome I'm also a fan of megaman and zero I wonder if I'll be interested to share it, my intention is to make the helmet on paper (papercraft) by hobby would share only free with all credits to you and with your permission. I respect copyright I hope that interests you, thanks and greetings
Add Your Comment..