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The making of 'The Pussycat Dolls'

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Date Added: 7th October 2014
Software used:
1932_tid_img-09.jpg

Modeling and texturing lead, Rao Rohit, breaks down the techniques he used in ZBrush and Maya to create his pop-band inspired image, The Pussycat Dolls...


1932_tid_zzzartist.jpg

I created this work for the Middle East Talent Awards competition, and won the 3D character-cartoon category. I wanted to make a colorful cartoon girl, and got my concept from the Pussycat Doll's music album. I was mostly inspired by their style and pose, but at the same time I didn't want it to look too sexy.

Modeling the face

I wanted to show a lot of detail, but at the same time look cute as well. To accomplish this, I started with the face and used my base mesh, exported it to ZBrush and sculpted fresh detail with the Clay and Move brushes.

1932_tid_img-01.jpg
Sculpting the face structure in ZBrush

Modeling the hair

Once I was happy with the face, I started to add the hair. I got this look by using EP curves and placed them in the direction I wanted the hair to flow, and then extruded it.

1932_tid_img-02.jpg
Placing curves and extruding them to create chunks of hair

Modeling the clothes

Since the model was going to be rigged, I paid attention to the topology and tried to keep the mesh light and clean. I didn't want to disrupt the mesh on the dress and the body. To keep the same topology for the dress, I selected the faces of the body and duplicated them.

1932_tid_img-03.jpg
Duplicating the body mesh to create clothing

Final topology

This is the final topology for the model.

1932_tid_img-04.jpg
The final topology for the mesh


continued on next page >

 
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Readers Comments (Newest on Top)
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Mike on Thu, 09 October 2014 3:20am
Thanks for sharing the process with us! I was looking for some hint regarding the lighting and have appreciated the details from the beginning to the end. Great job!
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