Keep up-to-date with Free tutorials!!

 

Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

 
submit tutorial
1 | 2 | 3 | 4 | 5 | 6
The making of 'Garrosh Hellscream'

| Your Rating:
rating star fullrating star fullrating star fullrating star fullrating star half
(Score 4.52 out of 5 after 27 Votes)
| 73770 Views
| 3 Comments
| Comments 3
Date Added: 20th June 2014

Sculpting details

When all the base meshes were imported into ZBrush, it was time for sculpting. First, I thought about what kind of material it should be, and tried to collect reference photos of related objects.

Sculpting can be defined in terms of three stages:
1. Low frequency details
2. Mid frequency details
3. High frequency details

For example, skins can be defined like:
1. General muscle form
2. Subtle bumpiness
3. Pore, wrinkle detail

ZBrush has a great option in the brush settings ? Spray. Using the alpha map with Spray is a fast and efficient way to generate basic surface details.

Once I had enough detail for the base, I kept putting more details on top. DamStandard, Trim Dynamic, and Alpha with DragRect brush options were my usual choices.

1884_tid_5ai.jpg
 
1884_tid_5aii.jpg
 
1884_tid_5aiii.jpg
Building up detail on the body, skin and armor


1884_tid_5bi.jpg
 
1884_tid_5bii.jpg
 
1884_tid_5biii.jpg
The detailed model




< previous page continued on next page >

 
1 | 2 | 3 | 4 | 5 | 6
Related Tutorials

Concept design workflow

by Efflam Mercier
published on 2015-09-10

Keywords: Efflam Mercier, 3ds Max, Photoshop, making of

rating star fullrating star fullrating star fullrating star fullrating star half (8)
Comments 1 Views 29804

Making Of 'Welcome to 2010'

by Jama Jurabaev
published on 2010-05-13

Keywords: scene, landscape, snow, structure, photoshop,

rating star fullrating star fullrating star fullrating star fullrating star half (4)
Comments 3 Views 37912

3D Still Life – Breakdown

by Zeno Pelgrims
published on 2015-09-24

Keywords: Zeno Pelgrims, Maya, ZBrush, tutorial

rating star fullrating star fullrating star fullrating star fullrating star full (15)
Comments 2 Views 31101

Making of Dragon bust

by Kieran McKay
published on 2016-04-21

Keywords: Kieran McKay, ZBrush, dragon, making of

rating star fullrating star fullrating star fullrating star fullrating star full (9)
Comments 0 Views 12376
Readers Comments (Newest on Top)
avatar
Kim Junny on Wed, 30 July 2014 6:48pm
OMG my eyes :( ....
avatar
Knucklehead Kyle on Wed, 25 June 2014 8:51am
Great work, Mike! Thank you for taking the time to prepare this tutorial. I love the tertiary details on the props, and for some reason I really like the pants despite its simple design, some nice sculpting there. - being a lazy TD that I am, I'd probably have simulated it in Marvelous Designer as well and maybe ZRemesh.
avatar
Juan Carlos on Tue, 24 June 2014 3:54am
es: exelente trabajo,gracias por mostrarnos su flujo de trabajo ,ayuda demasiado a los artistas que estamos buscando lograr resultados asi de geniales en: excellent work, thanks for showing your workflow, support the artists too, we are looking to achieve great results as well
Add Your Comment..