Keep up-to-date with Free tutorials!!


Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more


Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

submit tutorial
1 | 2 | 3 | 4
The making of Water Fight Strike Force!

| Your Rating:
rating star fullrating star fullrating star fullrating star fullrating star half
(Score 4.33 out of 5 after 12 Votes)
| Comments 1
Date Added: 23rd April 2014

Sampo Rask created a set of three characters inspired by the idea of a team-based multiplayer water fight game. Here, he runs through the modeling methods and techniques he used in ZBrush and Blender to create this fun image.


This article goes through the process of creating a character in ZBrush, with various hard-surface props made in Blender.

For a long time I wanted to create a character that would fit into a FPS or third-person shooter game. But I've seen my share of the generic video game soldier models, and I wanted to create something original.

I imagined what character classes would look like in a team-based multiplayer water fight game. The plan was to create one of the characters and then decide whether I had time for the other two, but right after I finished the Engineer I knew I had to make all of them! On top of being a fun project I took this as a chance to practice creating different body types.

The final characters in the Water Fight Strike Force!


I began by loosely sketching the characters traditionally on paper. This was to get an outline for the characters' look and proportions. I feel most comfortable experimenting in 3D so I knew what I had on paper was in no way final ? just a guideline and a reference to remind me of any ideas I had for the character. As you'll see, every character ended up changing at least a bit. For example, the Assault guy transformed along the way from having a Baywatch theme to something more ?water polo' inspired.

The original traditional sketches that defined the three characters

Base mesh

I have a library of generic models with good topology, such as heads, ears, skulls, teeth, and whole bodies - some of which I've made myself and some that other artists have offered for free. Since I wanted to get a head start and focus on the sculpting, I decided to use one of the male base meshes from my library.

The base mesh for all three characters

continued on next page >

1 | 2 | 3 | 4
Related Tutorials

Know the Basics: After Effects Part 10: Exporting

by Paul Hatton
published on 2016-09-26

Keywords: After Effects, Video, Animation, Tutorial, Basics, Exporting

rating star nonerating star nonerating star nonerating star nonerating star none (0)
Comments 0 Views 2967

Know the Basics: Krita Part 2: Brushes, Masks and Filters

by Kate Oleska
published on 2016-12-27

Keywords: Krita, Free, Digital, Painting, Software, Tutorial, Brushes, Masks, Filters, 2D

rating star fullrating star fullrating star fullrating star halfrating star none (4)
Comments 0 Views 3326

Making Of 'Classical Girl'

by Wang Shiyong
published on 2009-12-09

Keywords: character, human, girl, face,

rating star fullrating star fullrating star fullrating star fullrating star half (23)
Comments 4 Views 105951

Making of 'Billy Bob Boone'

by Richard Rosenman
published on 2009-10-26

Keywords: character, caricature, man, hill billy, hick, cartoon,

rating star fullrating star fullrating star fullrating star fullrating star full (1)
Comments 0 Views 57683
Readers Comments (Newest on Top)
Paulh3d on Thu, 24 April 2014 7:10pm
Really great work, thanks for sharing
Add Your Comment..