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Making Of 'Scarecrow'

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Date Added: 19th March 2014
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Character artist Gabriel Pereira shows us how he created his artwork 'Scarecrow', using ZBrush and Photoshop...

I wanted to do a cartoon model, so I talked to my great friend and concept artist Well Giardina if he could help me with a 2D concept. He delivered this amazing concept.

Well Giardina's concept

After that, I started to look at a lot of scarecrow references so I could improve the main idea and push it as far as possible when I created it in 3D. It is always important to look for good references, even if you have a concept to follow.

I started by doing a quick sketch in ZBrush, so I could study its main shapes and volumes. DynaMesh is a great feature in ZBrush. It is very easy to use it and it is great to work with. You only need to pay attention to the size of the tool you are working with to get the right resolution as you work on the sculpt, but all in all it is a fantastic tool.

The brushes that I used here were: Move, Clay Tubes, Clay Buildup, Dam Standard, Smooth and Trim Dynamic brushes.

The initial sculpt

With the main shapes defined, I usually do a quick paint over the model to get the initial feeling of its color palette. I don't create anything fancy or too complex, just use solid block color. I find this stage important because this is when I start to feel how it is going to be, and imagine which textures I could apply on various surfaces. With these ideas forming, I can move any image in the direction I want.

Then I started to clean up the meshes, so later I could put details on it and finalize the piece. To achieve this clean up, I use 2 approaches in ZBrush.

The first one is the traditional way of re-topologizing the model. I added a ZSphere in my SubTool palette and with the property Edit Topology, and then created a new mesh based on the sketch. I used this approach to do the hat, shoes and the stitches of the face.

Sculpting process for the hat

continued on next page >

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